Drug effect platformer

Show us your works in progress and request feedback

Post » Tue Mar 28, 2017 3:45 am

UPDATE #2: We've added sound, remade boss behavior and added 2 "secret places".

UPDATE #1 : We've added some artwork and animations, level design was changed aswell.

In short: It's a platform game that "simulates" drug effects whenever you touch enemies.

Explaining the game
Hello, we are doing a school project where we were asked to make a game that "solves a problem" and the chosen problem was "The use of Ilicit Drugs". In a metaphorical way we want to show that when you have an objective in your life (finish the game level) you will have unavoidable hard times (platforms) but also avoidable hard times (drugs). You can avoid the drugs by simply dodging them or shouting "NO's" at them to push them away. If you touch them you will receive a debuff (related to the specific drug) that is supposed to hold you back (even the accelerating effects) preventing you from reaching your goal.

High Concept: Overdose is a platform game where the player must, before the time runs out, get through a level with platforms that move horizontally/vertically, break when touched and/or change position. In addition there are 3 types of enemies, shown as drugs, that simulate a corresponding drug effect when "consumed" (touched) and also increase your overdose level. Marijuana slows down, cocaine speeds up and LSD causes a screen distortion. The player can push enemies away shouting "NO's" at them. At the end of the level, in order to win the game, you must destroy a giant mushroom who has the power to invert your controls. Game is lost when the player leaves the layout, when time runs out or when overdose bar gets full.

Feedback (positive or negative) and ideas are welcome.

GAME LINK https://www.scirra.com/arcade/action-games/overdose-16355
Last edited by pelife123 on Sun Apr 23, 2017 3:25 am, edited 4 times in total.
B
19
S
11
G
5
Posts: 8
Reputation: 4,245

Post » Mon Apr 03, 2017 3:28 am

Update #1
B
19
S
11
G
5
Posts: 8
Reputation: 4,245

Post » Sun Apr 23, 2017 3:23 am

Update #2
B
19
S
11
G
5
Posts: 8
Reputation: 4,245

Post » Sun Apr 23, 2017 6:20 am

Hahahaha! Yaeh men - that's cool!
Idea: change the sprites textures depending on the 'dose' of the buddy. Probably add the water effect on some elements (moon, green fluid, ...)?
And maybe reduce the 'overdose level' with time passing?
or
Change the controls when using hard drugs(lol)

:mrgreen:
Last edited by mercuryus on Sun Apr 23, 2017 6:28 am, edited 1 time in total.
Image Image Image
B
43
S
22
G
15
Posts: 379
Reputation: 12,254

Post » Sun Apr 23, 2017 6:24 am

Ahhmmm - yes - and saying 'No' must get harder - once you start using drugs!!!
Image Image Image
B
43
S
22
G
15
Posts: 379
Reputation: 12,254

Post » Sun Apr 23, 2017 5:04 pm

mercuryus wrote:Hahahaha! Yaeh men - that's cool!
Idea: change the sprites textures depending on the 'dose' of the buddy. Probably add the water effect on some elements (moon, green fluid, ...)?
And maybe reduce the 'overdose level' with time passing?
or
Change the controls when using hard drugs(lol)

:mrgreen:


Thank you for the feedback.

- Add effects based on overall "Overdose" level sounds interesting;
- The overdose level used to reduce over time but we decided to leave it permanent and add a cure (hospital serum) to the game, but we'll keep that in mind;
- Boss effect invert character controls;
- There is a hidden place in game where NO turn into a YES.
B
19
S
11
G
5
Posts: 8
Reputation: 4,245


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 3 guests