Dudeman the QARPY Muppet

Show us your works in progress and request feedback

Post » Tue Jul 12, 2016 1:16 pm

Haven't been real happy with the way the limbs move since I changed them, so spent a little bit of time adding in a 2 tier IK chain solver to the limbs (thanks to an old tutorial by Quazi) and not only has it made things 1000x better, it's going to make animation states a LOT less convoluted.

I now have to re-do the animations for the third time - but it's well worth it this time around.

The movement of the limbs and joints is now super cool! I will upload a new web-preview once I have reworked the animations (hopefully later tonight).

Image

~Sol
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Post » Fri Jul 15, 2016 2:19 pm

Map screen is now integrated with the main layout, so terrain can be generated (and now with multiple generation nodes) while the map isn't even open. Yay!

Updated the standalone version as well from the download link - again this is only for people interested in testing how the saving and loading goes.

I'm adding in the ability to visit different map locations as we speak, choosing a "party" of selected dudes who you want to go there. Map marker placement is in and I'm working on giving that a UI now to add the manifest of party members. Hopefully will have this map enhancement build up in the next day or so.... then the real fun will start... enemies and some weapons :D

~Sol
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Post » Sat Jul 16, 2016 7:27 am

Nice demo sol. I'm curious to see what you are giong to do with the gameplay. What's will be main goal of the game? Exploration-Survival-sim ? Those nekked dudemen & women looks ready to reproduce att any time. Lol
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Post » Sat Jul 16, 2016 1:23 pm

All of the above @tunepunk xD

Open world survival/exploration/building simulation with a future possibility of being able to have heritage. Working on the map portion of things still at the moment... adding in the ability to change locations/explore as well as adding actual places to go rather than empty screens with just the ground in place.

~Sol
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Post » Tue Sep 13, 2016 4:43 am

I just came across this, and it almost sounds like I'm making the same game as you.. haha!
Mine doesn't have any naked people, though... yet.

That procedural animation is impressive! I am interested to see where this thing goes.

Anyway, great work! I'm running into a lot of the same problems as you (new layouts at runtime, nested dictionary maps, etc..), so this thread is super helpful!
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Post » Mon Sep 19, 2016 9:36 am

spacedoubt wrote:I just came across this, and it almost sounds like I'm making the same game as you.. haha!
Mine doesn't have any naked people, though... yet.

That procedural animation is impressive! I am interested to see where this thing goes.

Anyway, great work! I'm running into a lot of the same problems as you (new layouts at runtime, nested dictionary maps, etc..), so this thread is super helpful!


Thanks :)

If you have any questions feel free to ask. I'm not sure if this project will continue or not at this stage, since I've gotten very busy with work again - and also have some other ideas to prototype. I'll be happy to help where possible if you run into any issues.

~Sol
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