Dungeon Buster [New Info Update (17/3/2013)]

Show us your completed creations made in Construct 2

Post » Mon Sep 10, 2012 6:42 pm


Dungeon Buster is on IndieDB
Latest News:
12/3/2013 - Added more info about the upcoming alpha demo!

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Hello all,

Dungeon Buster is a long term project that I started work on a number of weeks ago. It's an action adventure game done in the style of Link's Awakening for the original Gameboy.

I've started a development blog for the project here but I will include all updates posted there in this thread as well. I won't be releasing any playable prealpha versions just yet as it's not so much a game right now, more an art-style and game mechanic testbed. That being said, until that time I'll be posting screenshots on a regular basis.

For now, here's a look at what I've done so far:


House interior with steps leading to the test dungeon.


The entrance of the test dungeon, complete with skeletons who wander around and attack if you get too close to them. The hud is also visible here but has a few debug numbers visible.


The dialogue system as it stands now, the NPC's picture comes up on the left hand side of the dialogue box, and Buster's picture comes up on the right.


That's it for now, as per the development blog I'll be posting tomorrow about the story the game is based around.Wrangler2013-03-17 22:41:02
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Mon Sep 10, 2012 7:00 pm

looks great Wrangler. I dungeons are where the fun is had.
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Post » Wed Sep 12, 2012 11:48 am

I've posted up a brief introduction to the story of Dungeon Buster in the development blog:
https://thelightupwarrior.wordpress.com/2012/09/11/let-me-tell-you-a-little-story/

And you'll be pleased to hear I'm inching closer to releasing something for you all have a run around in.Wrangler2012-09-12 12:45:03
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Wed Sep 12, 2012 12:40 pm

got a server error on that link.
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Post » Wed Sep 12, 2012 12:45 pm

Thanks KSLR I've edited the post and the link should work now.
slap it onto the flappy bird template...
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Post » Wed Sep 12, 2012 6:25 pm

I really love the graphics, you're good!!
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Post » Wed Sep 12, 2012 6:34 pm

Looks great, but there's one thing I do not like and I need to say this ;P

All characters look very weird/strange/wrong...

You have lovely looking background (which kinda breaks my knowledge about one point perspective ;)) but it's fine for a game.

But these skeletons and hero, looks really wrong - like they were laying and sliding on the floor. You could try to make them fit little bit better to overall perspective :)

anyway it's just me... good stuff, keep it going.
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Post » Wed Sep 12, 2012 7:31 pm

Thank you Rory, I'm being very meticulous with the artwork.

Shinkan, I completely agree with what you're saying. The hero and skeletons are from the original iteration of the game (which was a sidescroller rather than isometric) and I haven't got round to creating new, perspective appropriate versions.

The weird perspective of the game interiors has flagged up a few times now when I've shown other people, my reasoning to have this strange perspective is mostly to do with gameplay; it is easier for me to represent the likes of doors and switches on all of the walls if the perspective is like this. The inspiration for this came from Link's Awakening:

But if I am entirely honest, I'm not keen on it, as the perspective seems very off in places, and detracts from the aesthetics.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Thu Sep 13, 2012 9:06 am

It's looking good! I like the story idea too.

If you don't care for the forced perspective of Zelda, maybe something like that of Ultima VI for SNES or Dink Smallwood for the PC will work better for you. Still overhead, but at slightly different angles. If you haven't played Dink Smallwood, I think the story might be right up your ally. I sense you must have a good sense of humor.

Good luck with the project. It shows a lot of promise!

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Post » Fri Sep 14, 2012 1:30 pm

Thanks for those two ideas jchamplain, I had a look at both of those games and their perspectives really blew my mind. I've decided to reel in the view perspective and make it more standard (posted about it on the dev blog) to save myself having to bend my mind around weird and wonderful angles.

I have to admit that I prefer how it looks now:
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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