Dungeon Buster [New Info Update (17/3/2013)]

Show us your completed creations made in Construct 2

Post » Fri Sep 14, 2012 1:33 pm

Good decision. Now it's perfect, even your sprite character fits better :)shinkan2012-09-14 13:34:06
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Post » Tue Sep 18, 2012 1:59 am

Just bumping this with another preview screenshot, things are coming along!

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Post » Tue Sep 18, 2012 4:03 am

Can I play a test of your game? look's so cool =D
love those type of dungeon games.. also this new angle is a lot better
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Post » Sun Sep 23, 2012 5:43 pm

I'd love to let you have a go Guif0DA but it's in no fit state yet.

I've been spitballing a few ideas for the HUD and I haven't really made much progress with it. Here it is in it's current iteration:



The two square slots on the left are for items-in-hand, then there's the HP (green) and MP (purple) bars, the XP bar (orange) and finally the current level indicator. Is the hud missing anything so far? I can't think of anything I've missed.
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Post » Sun Sep 23, 2012 7:48 pm

I'm in love with your art style!
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Post » Sun Sep 23, 2012 9:24 pm

Thanks Rory, I'm putting a lot of effort into the art style of the game. I really like the art style in your unicorn game; I especially like the way you did the trees.
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Post » Mon Sep 24, 2012 5:44 am

Haha! Thank you, I love the style of the character in your Avatar a lot, not really fanciful of one in the new preview.
Everyone talks about the trees, makes me wish I had spent more time on it, and the rest art as well.
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Post » Mon Sep 24, 2012 10:12 am

I don't like the new version either, I got lazy and used a template when I was working on the animations. He looks like a weird little voodoo doll now.
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Post » Mon Sep 24, 2012 1:52 pm

Buster has gone back to his original form, and I've reworked the skeleton (and given him some friends)

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Post » Mon Sep 24, 2012 4:52 pm

Ah, that's good to hear! Those skeletons look awesome!
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