Dungeon Buster [New Info Update (17/3/2013)]

Show us your completed creations made in Construct 2

Post » Mon Sep 24, 2012 4:57 pm

I've unleashed a new nightmare though... In trying to group them all into a family and animate them individually I've managed to break their animations. I'm thinking I'll have to do them all one by one now...

But first, LOTS of coffee!Wrangler2012-09-24 16:58:50
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Mon Sep 24, 2012 5:02 pm

woot! those dungeons looks amazing!
I love LoZ-style games, and looks like this one will be great, cookie for you

oh, and the skeleton variations are awesome
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Post » Fri Sep 28, 2012 12:04 pm

New post on the devblog.

Also, ninja skellie. Fear his kunai!
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Wed Oct 03, 2012 9:57 pm

This pretty much sums things up.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Thu Oct 04, 2012 3:55 am

That does sum it up well!
And good job on the latest preview, I like the Ninja,
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Post » Thu Oct 11, 2012 3:24 pm

I've started working on the round based section of the game (known as The Depths) to give myself a break from the other stuff. The Depths is a round based part of the game accessible at any time, which gets progressively more difficult as the player fights through each "floor".
Each floor consists of 8 time constrained (1 minute) rounds and a final boss; once the player has defeated the final boss of the floor, the plug at the centre of the room is destroyed, allowing the player to jump down to the next floor.

Wrangler2012-10-11 16:01:41
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Thu Oct 11, 2012 7:01 pm

that's purdy...
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Post » Wed Nov 14, 2012 1:17 pm

Whew, this isn't dead! I've been busy lately. I started from scratch with Dungeon Buster, as far as mechanics go anyway.



slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Wed Nov 14, 2012 1:42 pm

Okay, a bit of a longer and more insightful post.

I recently picked up a temporary position at a toy shop so I've had precious little free time lately. Just before I got this job I made the decision to scrap most of the systems I had in place for Dungeon Buster as they were hopelessly convoluted and the more I added to them the more they came apart at the seams. I took a much more methodical and modular orientated approach to how I designed and implemented things. As a result I now have a fantastic dialogue system that I'm quite proud of, amongst other things.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Posts: 322
Reputation: 8,170

Post » Sun Nov 25, 2012 12:44 am

slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Posts: 322
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