Dungeon Buster [New Info Update (17/3/2013)]

Show us your completed creations made in Construct 2

Post » Mon Nov 26, 2012 12:44 pm

A couple of beauty shots today. Sadly my job is taking up a lot of my time, so updates are few and far between.





What do you guys think of the art style of this crypt?
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Mon Nov 26, 2012 1:16 pm

This game looks outstanding. Even the older screenshots look great! This reminds me of the games I played in the 80's! Which is a good thing, but with updated graphics. The HUD in the past screenshots looked outstanding. Very good work on this man!! Keep it up.
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Post » Mon Nov 26, 2012 4:47 pm

I'm really liking the darker, moodier direction that you're taking the art in. The lighting on the wall works really well and the whole thing has a nice texture to it. Keep up the good work. Its looking great.
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Post » Tue Nov 27, 2012 9:05 am

@Drillfoot Thank you :) I've yet to get that HUD to function properly, but I'll get it done sometime soon.

@sman118 I was amazed at how much more atmospheric it made the dungeons when I put an 'Adjust HSL' effect on the scenery layer and toned down the luminosity just a tiny bit.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Tue Nov 27, 2012 1:13 pm

Yeah, sometimes all it takes is playing with the levels. Nicely done.
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Post » Tue Nov 27, 2012 2:23 pm

I've uploaded a teeny tiny preview of the game here. There isn't much to do, but you can walk around and see a few things. The 'e' key is for interacting/dialogue!
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Tue Nov 27, 2012 6:58 pm

Very cool! Everything loads up quickly and looks nice. Excited to see where you go with this.
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Post » Thu Nov 29, 2012 5:16 pm

This is how the dialogue looks; the name plate changes depending on who is speaking, as does the portrait. Props if you get the film reference too ;)
Wrangler2012-11-29 19:12:56
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Fri Dec 07, 2012 2:17 pm

I've added a new post to the devblog. Work is taking up 95% of my spare time at the moment, so progress is slow.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Fri Dec 07, 2012 11:21 pm

Curious. I think our inspiration for each of our games were quite similar. You may see much the same type of thing in my game, Dream Enders, built in homage to the classic RPGs of the Nintendo.

Take a look. Maybe you'll see the same type of similarities as I have from your screenshots.

http://www.scirra.com/arcade/action/1367/dream-enders
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