CANCELLED

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Post » Sun Dec 15, 2013 11:20 am

This project has moved to Unreal Engine.
Last edited by Wrangler on Mon Sep 18, 2017 2:58 pm, edited 20 times in total.
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Post » Sun Dec 15, 2013 4:06 pm

@Wrangler
nice to see this in words :)

i believe this will be a great game when we are finished :)

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Post » Sun Dec 15, 2013 4:17 pm

Looks pretty cool. Looking forward to playing it. :)
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Post » Sun Dec 15, 2013 8:22 pm

@wrangler I've been digging your art style for a long time. I'm all wee to see it in a game!
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Post » Tue Dec 17, 2013 10:39 am

@KazaamMafia @RandomFellow Thanks! Keep your eyes peeled as we intend to have regular thread updates!
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Post » Wed Dec 18, 2013 10:34 am

Hello all,
In the last couple of days there have been a couple of important additions to the game.

Firstly is the vendor, it's fairly rudimentary at the moment but the functionality is there so all we need to do is decide on all of the ingame items.


Secondly is the inventory (no screenshots yet, sorry! It doesn't look good!), which functions as a simply as an inventory can function (no drag and drop, sorry!).
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Post » Wed Dec 18, 2013 10:36 am

Your art is awesome. Game looks great.
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Post » Sat Dec 21, 2013 10:33 am

yep he made all of this with the image editor in C2 :) awesome skills!
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Post » Sun Dec 22, 2013 11:50 am

Indeed! Although some stuff gets made in an outside image editor when I need more control for layers or tighter colour control.
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Post » Sun Dec 22, 2013 6:34 pm

I've made the inventory a bit more presentable and would like to show what it looks like:



It'll function pretty basically; letting you select what weapons/items you want to equip, as well as providing some information about each weapon/item. The item information changes depending on the icon you're hovering over, and disappears completely when you aren't hovering over anything. You will not be able to move items around in this inventory, as functionally it would serve no purpose and it's easier for me to create the inventory this way.
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