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Show us your works in progress and request feedback

Post » Tue Aug 19, 2014 9:05 pm

Hello everyone, many apologies for the distinct lack of updates. Life has had me very much on the back foot so to speak, and I've been struggling to get things done.

I am still working on Dungeon Buster.

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Post » Sat Aug 23, 2014 9:26 am

how do you make graphics like that??
I JUST ENJOY MAKING GAMES :)
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Post » Sat Aug 23, 2014 9:38 am

Monkeyc wrote:how do you make graphics like that??


hes using the C2 image editor :)
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Post » Sat Aug 23, 2014 9:51 am

really how is it looking so good ??
I JUST ENJOY MAKING GAMES :)
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Post » Sat Aug 23, 2014 10:19 pm

@Monkeyc careful colour choice and attention to detail is my secret :)
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Post » Mon Aug 25, 2014 10:36 pm

C2 image editor? ugh. I only use it for temp graphics. I'd use it more seriously if it actually showed the colour picked on the colour picker window.

Nice looking game btw!
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Post » Sun Aug 31, 2014 9:40 am

@procrastinator I wholeheartedly agree, but I've found it to be less time consuming than flicking between Photoshop and C2 (plus it doesn't make my laptop behave like it's about to blast into orbit!)

Onion-skinning in the animation editor would be endlessly useful too.
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Post » Sun Aug 31, 2014 10:28 am

When is there gonna be a demo?
the game looks so good! :)
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Post » Sun Aug 31, 2014 10:21 pm

@Wrangler Yeah you're right about how time consuming it can be to flick between, but at least you have a grasp using C2's image editor.. I use it for throwing graphics together to test a mechanic or whatever and those graphics are nowhere near what I can do in Photoshop.

Yeah I agree about onion skinning. That would be nice to have but I doubt that's even on Ashley's todo list :}

@Ashley I know it's not a priority, but surely it'd be easy enough to add an indicator to show the colour selected in the picker window? I think it's long overdue ;p
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Post » Sat Oct 11, 2014 8:45 am

@Wrangler when is the public release coming? I really want to learn from this so I can make my own RPG.
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