CANCELLED

Show us your works in progress and request feedback

Post » Wed Oct 29, 2014 11:29 pm

Added something to help you see in the darker dungeons!

It's still a work in progress, but hey:

Image
B
36
S
7
G
5
Posts: 322
Reputation: 8,780

Post » Wed Oct 29, 2014 11:46 pm

is this the actual ingame effect? looks very good!
B
38
S
11
G
5
Posts: 485
Reputation: 5,340

Post » Thu Oct 30, 2014 7:58 am

@fldr it is indeed! There's a few consumables in the game that serve different adventuring purposes. The one above is the Seeing Salts, which give off light and scare away undead.
B
36
S
7
G
5
Posts: 322
Reputation: 8,780

Post » Sat Nov 01, 2014 6:19 pm

@Wrangler at first it looked like pearls in a post below. Great job on the game indeed ! :-)
B
16
S
5
G
1
Posts: 190
Reputation: 2,489

Post » Sat Nov 01, 2014 6:52 pm

@Rushino Thank you very much!

I've been toying around with the wall torch light effect in the game now too, and have it looking a little better than before:

Image

and I've finally added some torch stands too:

Image
B
36
S
7
G
5
Posts: 322
Reputation: 8,780

Post » Sat Nov 01, 2014 7:47 pm

Amazing really. I am curious did you used blending effect (destination out) for lightning ? It seem you found a way to do coloring lightning aswell.
B
16
S
5
G
1
Posts: 190
Reputation: 2,489

Post » Sat Nov 01, 2014 8:03 pm

@Rushino I use a separate layer for the "darkness" which is an empty layer set to a black colour, an opacity of less than 100 (I set this per layout, the higher the number, the darker the level will be), set the "Force Own Texture" option for the layer to Yes, and finally add a "Multiply" layer effect. For the coloured lights, I just created a coloured circular sprite and set it's opacity to something low like 10. I then spawn this on the "Darkness" layer and it cancels out the dark parts!
B
36
S
7
G
5
Posts: 322
Reputation: 8,780

Post » Sun Nov 02, 2014 10:01 am

This is looking better and better! Can't wait to play!
The 'pixelate shadow gradient effect' (I don't know how to call it) is beautiful.
B
72
S
21
G
12
Posts: 314
Reputation: 12,111

Post » Sun Nov 02, 2014 5:52 pm

I'm loving the Zelda vibe from this. +1 to what KaMiZoTo said about the lighting FX you've got in there now.

Looks awesome!
B
11
S
3
G
2
Posts: 69
Reputation: 1,179

Post » Fri Nov 07, 2014 8:38 pm

Image

Dungeon Buster has been Greenlit!

Huge thanks to everyone who helped us by voting!
B
36
S
7
G
5
Posts: 322
Reputation: 8,780

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: Solomon and 3 guests