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Post » Fri Nov 07, 2014 8:58 pm

congratulations!
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Post » Fri Nov 07, 2014 9:53 pm

Wrangler wrote:Dungeon Buster has been Greenlit!

This is great news! Congrats! (Y)
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Post » Sat Nov 08, 2014 1:45 am

Good job Wrangler! We're proud of you!
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Post » Sat Nov 08, 2014 6:01 am

Wrangler wrote:Dungeon Buster has been Greenlit!


Just saw the alert on Steam, congrats!
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Post » Sat Nov 08, 2014 8:42 am

gosh, congratulations!
This game and this art inspires me a lot, I can't wait to tell my friends about another beautiful game made in construct2 and released for steam greenlight :)
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Sat Nov 08, 2014 11:49 am

Big congrats!!
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Post » Sat Nov 08, 2014 3:05 pm

Whilst i think Dungeon Buster deserves to be on steam and wish you every success, i can't help but think that now just about every game submitted gets greenlit. I heard they're getting rid of it altogether in favour of an anyone can sell apple store type marketplace.
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Post » Sun Nov 09, 2014 8:19 am

Thanks everyone! Couldn't believe it when I checked it and saw it had been accepted.

@Ethan I'm not sure about every game getting onto it, I do know that your game has to make it past a certain threshold of votes to get accepted. It does seems a little bit broken, but hey it took Dungeon Buster nearly 6 months so it isn't a quick process, and it's pretty nervewracking in the first stages. I've heard that they are planning to get rid of it too, but as per Valve they are keeping relatively quiet about it so we'll have to wait and see. Greenlight was a good idea on paper, and I'm happy to have passed through it (apart from some abusive comments, which seems to be par for the course on the internet these days).

But anyway, I have a news post to draft so I'll be back later!
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Post » Sun Nov 09, 2014 11:08 am

looks ok, hope it is detailed well
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Post » Sun Nov 09, 2014 11:16 am

Ethan wrote:Whilst i think Dungeon Buster deserves to be on steam and wish you every success, i can't help but think that now just about every game submitted gets greenlit. I heard they're getting rid of it altogether in favour of an anyone can sell apple store type marketplace.


The portion of games that pass Greenlight remains very small.

It still is a big accomplishment for solo/small indie groups, especially one starting out with no fanbase or marketing $.
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