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Show us your works in progress and request feedback

Post » Mon Mar 10, 2014 5:04 pm

Added a few traps to the games repertoire to make the dungeons a bit more dangerous:

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Post » Tue Mar 11, 2014 4:16 am

Love the look. Can't wait to play a finished version.
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Post » Tue Mar 11, 2014 9:49 pm

Huzzah and behold! I finally got round to doing a mock-up of how I wan't the fishing minigame to look:

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Each dungeon will have Skell's Fishing Hole in it, tucked away where only the most daring and inquisitive adventurer can find it! In the minigame you get rewarded for the fish you catch, and if you hook the mystery box at the bottom of the pool you get an even better reward! But you only have a limited amount of hooks, and old Skell is tight when it comes to giving new ones so you'll have to be careful!
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Post » Sun Mar 16, 2014 11:53 am

Hi everyone! Here's a little treat for you:

The demo overworld map (WIP)
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Post » Sun Mar 16, 2014 4:40 pm

great design and use of colors. can't wait to play it.
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Post » Sun Mar 16, 2014 5:41 pm

Wrangler wrote:Hi everyone! Here's a little treat for you:

The demo overworld map (WIP)

Nice! Definitely keeping my eye out on this. Thanks for the updates.
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Post » Sat Mar 22, 2014 8:26 am

Hey everyone! We are tentatively aiming to release the Dungeon Buster demo on May 31st. The demo will feature a large island for you to explore, along with it's own set of quests to complete,secrets to be discovered, and bad guys to send back to the Voidrealm. Stay tuned for more demo details and media updates!
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Post » Sun Mar 23, 2014 9:27 pm

Suggestion: update your first post. New replies work, but if you want people to be more interested, use the first post to your advantage to when they click on the title they see the latest new information/screenshots.
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Post » Sun Mar 23, 2014 9:56 pm

Thanks @DatapawWolf I've done that now.
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Post » Sun Mar 23, 2014 10:36 pm

Looking good! eager to give this a go...
As long as I can move left, right and fire, I'm Happy...
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