Dungeon Diver!

Show us your completed creations made in Construct 2

Post » Fri Jan 03, 2014 10:26 pm

@goyo666 I like the spikes the way they are, when you're playing at speed you really get used to recognising things by their silhouette. When I died by the spikes I wasn't mad at the game because I didn't recognise them, I was mad at myself for hitting them.
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Post » Fri Jan 03, 2014 11:02 pm

@wrangler

that's exactly what I wanted to hear! thanks dude :D
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Post » Sat Jan 04, 2014 8:48 am

nice, had a play nice game
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Post » Sat Jan 04, 2014 10:58 am

I can't post more links yet (although I was allowed to post the first one?)

but here's an update for now

update v0.3 5/1/14

-added persistent online leaderboard (YAY!)
-added basic help page (may expand upon this)
-added "story" if you wait on the title screen for long enough.
-added "exit rune" that allows player to escape the dungeon with their loot by summoning a magical portal to the surface!
-added basic scoring mechanic, if a player dies their score is their depth. if they escape their score is their depth multiplied by their coins :D
-eyebats can now be lured into spike traps!









if you'd like to play if just go to:

http://skimasktestsite.comxa.com/latestbuild/index.html
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Post » Sat Jan 04, 2014 11:54 am

not working on chrome win xp sp3
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Post » Sat Jan 04, 2014 12:37 pm

@delgado
interesting, once I've nailed down a bit more of the content I'll have a look at compatibility.
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Post » Sat Jan 04, 2014 12:39 pm

@binkus
thanks dude! nice helmet!
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Post » Sat Jan 04, 2014 12:46 pm

Nice demo

So much Tower-games maked with C2 )) I'm currently working on smth like this.
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Post » Sun Jan 05, 2014 11:17 am

6/1/14
update v0.4

-added a mini-boss based on a D&D beholder, who can be killed by luring into spike traps.
-added "turrets" (stationary faces in the walls that spit green acid stuff at regular intervals.)
-adjusted several animations and text
-removed "story" page (for now)
-made spikes slightly more noticeable
-changed scaling from letterbox integer, to normal letterbox.

http://skimasktestsite.comxa.com/latestbuild/index.html
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Post » Mon Jan 06, 2014 9:49 am

I just tried again, and I like it, though I still things it takes too long to get back to the action once you know the interesting stuff happens down there.

I only got bad potions in chests, I may be unlucky, but after that just i just avoided them altogether.

I would think it doesn't need to have a specific button to press to open a chest though, if you made the effort to land on something, you certainly want to interact with it, maybe after a one second wait or something like that.

Aaand I would prefer to play with the arrows rather than WASD, because one of my computers got a AZERTY keyboard.
...but this is mostly psychological.
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