Dungeon... Maze... Etc... Work in progress

Show us your completed creations made in Construct 2

Post » Sun Feb 16, 2014 2:23 am

Nice,well done...

Performance ranges from 47-41 FPS, for each level size, feels smooth enough

Dated system too! 2.4 GHZ intel dual core, 2 gig ram, running XP , Ati radeon 512 meg video card, here's the even better news, my card is blacklisted in the chromium 32 webkit build, so I think this is running in canvas 2D, as the memory usage was stated zero.
As long as I can move left, right and fire, I'm Happy...
B
42
S
15
G
11
Posts: 655
Reputation: 12,260

Post » Mon Feb 17, 2014 11:12 pm

any chance you'll put it up as a web-export? I would love to see my ipad/phoner suffer :D
Image
Get it on Google play or play on papio.nu
B
11
S
2
Posts: 79
Reputation: 786

Post » Mon Feb 17, 2014 11:33 pm

Yeah, I suppose. Just need to change controls from keyboard to touch.
ImageImageImageImage
B
157
S
66
G
41
Posts: 2,599
Reputation: 34,825

Post » Tue Feb 18, 2014 5:23 pm

Here's the apk version (using Crosswalk) DungeonMaze.android.crosswalk.arm.apk

and here's a www version DungeonMaze/index.html

On my samsung galaxy s3 using Crosswalk .apk:
Small map - 41-44 fps
Medium map - 34-38 fps
Large map - 30-34 fps

Chrome for android:
Small map - 39-43 fps
Medium map - 38-40 fps
Large map - 24-30 fps

I'm quite surprised about that fps results - positively. I didn't do any web/mobile optimizations, just added few sprites for touch controls to what I've already have and export it.
ImageImageImageImage
B
157
S
66
G
41
Posts: 2,599
Reputation: 34,825

Previous

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 6 guests