Dungeon Outland - RPG Platformer

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  • 11 posts
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Template for dungeon/maze generation, using wave function collapse
  • More information & screenshots about the project can be found later in this thread.

  • You are amazing. The most simple and direct game design just amazes me.

  • Some of the newest additions.

    • Stone can be gathered

    • Blocks can be crafted to bypass hurdles

    • Throable axes can be crafted

    • Buildings spawn randomly. You can upgrade your attack power there

    There are no enemies right now. I'm trying to polish the basics of the game first.

    The game is right now like an endless runner. You can see the current distance at the top right icon. I just haven't decided yet if the game will at the end be more of an "endless runner" or maybe more of a chapter based game. In the current state the platforms are placed randomly so no run should be the same.

    Would love to get some feedback or some features which would fit into this game.

    Regards,

    Kraudi2k

  • Put some more work into the interface and graphics overall.

    I've also optimized the UI size to match the display sizes better.

    There is also some little additions like moving plants etc.

    What's planned next:

    • Adding potions (+25% Jump Strength, 2x Atk Power)

    • Improve the level generation algorithm

    • Adding monsters

    Which I'm thinking of adding (Unsure)

    • Adding meat which can be found on killed monsters

    • May some campfire will spawn along the world which can be used to cook raw meat

    • Hunger bar

    Hope you like it!

    Regards

  • I have just added the potions and also added random spawned campfires along with a temperature bar. You have to refill the bar at the campfire spots to warm yourself up.

    Edit: First gameplay video. Note that its still very early progress with some

    bugs and unfinished graphics. Also the sound seems to be a bit out of sync in the recorded video.

    http://youtu.be/kHaLREby_PI

  • Hi Kraudi,

    nice grafics and nice music. Simple concept. Looks fun.

    I would change the angle of the arm so he is not looking like ready to punch the whole time. Then when you punch you build an animation showing the axe up and then down in the front (maybe with dust). Then it goes back to axe to bottom left. Do you understand what I mean???

    Cheers,

    Marco

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  • Hi Kraudi,

    nice grafics and nice music. Simple concept. Looks fun.

    I would change the angle of the arm so he is not looking like ready to punch the whole time. Then when you punch you build an animation showing the axe up and then down in the front (maybe with dust). Then it goes back to axe to bottom left. Do you understand what I mean???

    Cheers,

    Marco

    Thank you. Yes I totally understand what you have said This will may added in the future along with a mining animation. It's just not that important in the current state but thanks for the suggestion. It's on my list:)

  • It's just my opinion. No need to put it on the list

    I know animations are pain in the "albatross"! I am working on an game where I need the player and enemies from 8 directions. Combined with run, jump, hit, attack and die the work can multiply easily, but I guess it's worth it.

    It is good practise to finish a basic game first and then dress it up I think you are on a good way.

    I archive every version so it's funny to see progress later.

    Cheers, Marco

  • Quick update:

  • Looks really neat, and I love the audio too. Reminds me of playing a Game Gear game.

    I know you don't have enemies yet, but I think it would be a bit more interesting if during "build mode," the screen was still scrolling. Dropping the blocks in place while the game is paused just doesn't seem quite as engaging to me, but I guess I still haven't played it yet.

  • Looks really neat, and I love the audio too. Reminds me of playing a Game Gear game.

    I know you don't have enemies yet, but I think it would be a bit more interesting if during "build mode," the screen was still scrolling. Dropping the blocks in place while the game is paused just doesn't seem quite as engaging to me, but I guess I still haven't played it yet.

    Thanks! That's a good point. I'm experimentalize with the build mode right now if it should stop or continue to scroll (may with slower speed) but I haven't decided this yet.

    For the moment I've added the characters level and the exp you can grab if you kill the enemies later on.

    Also I don't want the game to be too easy so I would love to get a "survival" touch into the game.

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