Dungeonfall with demo | dev log

Show us your works in progress and request feedback

Post » Mon Nov 23, 2015 5:37 am

Hi, this is the game I am currently working on.

There is no game title yet.

Genre: Shooting - platformer - RPG!?

Player need to breakthrough dungeon and make it to the bottom.

Graphic: 16bit pixel [tileset by td2tl]

demo gameplay video:
https://www.youtube.com/watch?v=8uwWk7xkQ-8

Screenshot:
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4 types of upgradable weapon:

Machine Gun
Average damage with average shooting speed
Image

Trick Shot
low shooting speed with bounce bullet
Image

Laser
Highest damage, slowest speed (shoot through obstacle)
Image

Laser2
The fastest shooting speed but lowest damage.
Image
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5 Stages
Stage 1: Cave
Image

Stage 2: Garden
Image

Stage3: City of death
Image

Stage 4: Underwater

Stage 5: Volcano

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To Do list:
- Character reDesign
- Player skill/weapon skill
- Sound effect & Background music
- Stage 4 and 5 Design
- HUD
- 2 player?!

Please give your suggestion and feedback. Thank you.

PS: Sorry for my English. It is not my main language, so it will be weird or grammatical error in the post.
PS2: you could try my previous game "Breakfall" at Scirra Arcade or playstore
https://play.google.com/store/apps/details?id=com.gocloud.breakfallfree
https://www.scirra.com/arcade/action-games/breakfall-3682
Last edited by duolon on Tue Feb 16, 2016 2:04 am, edited 3 times in total.
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Post » Wed Jan 06, 2016 1:43 am

Demo is currently released on Scirra Arcade

https://www.scirra.com/arcade/action-ga ... nfall-4576

Game Instructions
Keyboard:
ASD - Character moving
K/Space/ mouse click - Action/Shoot/Jump

Gamepad:
Left Axis - Moving
Button A - Action / Shoot / Jump
Left / Right Trigger - Moving/Swapping (Menu)

Your comment and feedback is highly appreciated in order to improve the game. Thanks.
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Post » Wed Jan 06, 2016 1:28 pm

Oh, it's very nice and addictive :D
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Post » Wed Jan 06, 2016 5:09 pm

WONDERFUL weapon effects.
Think I' ll take inspiration from the first Gif. :idea:
Thanks!
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Post » Thu Jan 07, 2016 12:56 am

HR78 wrote:WONDERFUL weapon effects.
Think I' ll take inspiration from the first Gif. :idea:
Thanks!


el3um4s wrote:Oh, it's very nice and addictive :D


Thanks, pal.
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Post » Mon Feb 15, 2016 2:45 am

Version Update 0.0.5
- 2 Stages added
- Drone system
- Passive skill
- Weapon balance update
- Bug fixed
- etc

Your feedback is highly appreciated.

Link: https://www.scirra.com/arcade/action-ga ... nfall-4576
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Post » Mon Feb 15, 2016 2:52 pm

I do not know if this is the mechanic of this kind of game, but if you start a free fall, just dodging the enemies and do not killing them, they start to chase and acumulate on screen and that make the game so hard.

maybe, if you gain some distance, the enemies rest behind and dont chase the player. do not need to be all the kind of enemies or put different distances for each kind of enemy to stop chase the player.

also, you could put some bonus for finishing the level less than an predicted time or/and without killing any enemy.
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Post » Mon Feb 15, 2016 3:12 pm

Hi , I am just trying Your game , and it looks very very good , it's so enjoyable !
//After ~1 minute more

This game is really amazing !
I like how the weapon works , the effects and also it's so cool controls !
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Post » Tue Feb 16, 2016 2:00 am

nemezes wrote:I do not know if this is the mechanic of this kind of game, but if you start a free fall, just dodging the enemies and do not killing them, they start to chase and acumulate on screen and that make the game so hard.

maybe, if you gain some distance, the enemies rest behind and dont chase the player. do not need to be all the kind of enemies or put different distances for each kind of enemy to stop chase the player.

also, you could put some bonus for finishing the level less than an predicted time or/and without killing any enemy.


Thanks nemezes, the current range for Line of sight should be around 500 -1000, I will try to reduce it base on each monster.
I am still thinking how to implementing a good clear bonus, It is in my TDL.
As for non kill bonus, it quite impossible.
Thanks for feedback~
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Post » Tue Feb 16, 2016 2:04 am

Realstorm wrote:Hi , I am just trying Your game , and it looks very very good , it's so enjoyable !
//After ~1 minute more

This game is really amazing !
I like how the weapon works , the effects and also it's so cool controls !


Thank you~ Weapon type with passive skill will make your game feel different.
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