Still wondering what values are used to do a comparison.
Also what does "set object mapping" do?
Ok, sorry didn't realize it meant use as rock, etc.
Still experimenting, theres just sooo much you can do with this.
Ok, figured out some of the references, 1 is rock, 2 is tunnel, 3 is dunno, 4 is room...
Either there's a bug, or your using something else to reference wall, and door.
Was hoping to do some bitwise tilemappping. Its not real important for wall and door, but it would be nice for more detail.