Dungeon/maze generator

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Post » Sun Oct 17, 2010 3:30 pm

This thing you're doing, taking existing game-making methods and converting them to construct plugins; it is incredibly usefull so keep on doing it!
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Post » Tue Oct 26, 2010 10:27 pm

Experimenting with this a little bit, and I was wondering.....
Is there a way to tell what values are generated in the array?
Basically I need to know what constitutes a room, a wall, etc.
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Post » Wed Nov 03, 2010 8:02 pm

Bump

Still wondering what values are used to do a comparison.

Also what does "set object mapping" do?

Edit:
Ok, sorry didn't realize it meant use as rock, etc.
Also

Still experimenting, theres just sooo much you can do with this. :D

Edit2:
Ok, figured out some of the references, 1 is rock, 2 is tunnel, 3 is dunno, 4 is room...
Either there's a bug, or your using something else to reference wall, and door.

Was hoping to do some bitwise tilemappping. Its not real important for wall and door, but it would be nice for more detail.
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