So I have this little critter:
And I have this event list for his movement/attacks:
Which works fine when there's just one spider in the game. But as soon as I insert a second one, they just mimic each other. So when one is attacking, the other is attacking too even if he isn't in range. Slapping a "For each Spider" command in front of the events doesn't help
Is this a bad way to create events for enemies? Am I supposed to create a different sprite set and event list for each one, naming them Spider1, Spider2, Spider3 etc? That could work, but the VRAM overhead would be pretty huge, especially for my Stag enemies which have a lot of animation frames.
Thanks for reading