[quote="Jeswen":1hojthor]Have you considered having the player click a chest for this mini-game? They can still have to be near it, but that would save you a lot of hassle I would think.[/quote:1hojthor]
Well... actually, the chests aren't the real problem. They won't be right next to each other so I can just allow the player to control the main character as they normally would to open the chests.
I used them as an example because solving the problem with duplicating them and having them right next to each other without triggering both would also
enable me to have patches of ground that can be dug up.
I was trying to kill two birds with one stone... or one .cap, if you will.
Ugh, what a terrible analogy.