Dynamic layer scaling when zooming in/out

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Post » Sun Sep 12, 2010 9:13 pm

Hey all,
I have a trigger in a platformer that will zoom out the display. I immediately noticed this zoomed out all of my layers. How can I keep my HUD layer the same while zooming out all others? I need the zoom out to show the scale of the boss at the end of the level.

Here is what I have so far. I made sure to make the zoom trigger large enough that the player is forced to be in it long enough to achieve full zoom out.


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Thanks! Nate
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Post » Sun Sep 12, 2010 11:10 pm

Sounds like you haven't set the Zoom X and Y rates to 0. You can find it in the layer properties of your HUD layer.
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Post » Mon Sep 13, 2010 12:40 am

No I got it... :P
I just scaled my game layers and left the HUD scale as it.:P
My scale rate was already set at 0%. :)
Thanks:)
Nate
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