Dynamic shadows.. now possible?

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Post » Tue Sep 11, 2012 11:19 am

Awesome !
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Post » Tue Sep 11, 2012 11:32 am

ImageImageImageImage
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Post » Tue Sep 11, 2012 12:23 pm

Wow, that last link is some crazy awesome shader wizardary!



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Post » Thu Mar 21, 2013 11:38 am

Can someone explain to me how i would go about filling the whole canvas with white and then filling nothing in the "shadows" like real shadows work.
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Post » Tue Apr 30, 2013 7:54 pm

Does this work with CocoonJS? I've tried it, but I just get a blank screen.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Apr 30, 2013 10:07 pm

@AnD4D , I think you don't want your phone to blow up , do you ?
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Post » Tue Apr 30, 2013 11:43 pm

[QUOTE=Whiteclaws] @AnD4D , I think you don't want your phone to blow up , do you ?[/QUOTE]

@Whiteclaws

LOL!

I've always found it odd that my phone can play Shadowgun, but it struggles with my game. I know it's a different engine, wrapper, etc. I look forward to the day I get some mobile shadows though
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sun Jun 30, 2013 1:17 pm

That's cool @R0J0hound

I wonder if there's a system where we can have multiple light sources / limited range of lighting.

The best example I can think of is Stealth Bastard

http://www.youtube.com/watch?v=SFd6DhFi1cg
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Post » Sun Dec 29, 2013 7:03 pm

[QUOTE=R0J0hound] They've been possible but there is no plugin to make it simple.

Here is a way to implement it using the canvas object to draw the shadows.
http://dl.dropbox.com/u/5426011/examples14/shadow_cast.capx[/QUOTE]
is there a way to use the flashlight in this method as a colision, for example to use in a stealth gae?
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