I'm slightly new to Construct, but I'm enjoying it a lot because it's relatively simple to mash up python with it. However, it's throwing some problems that would be easy to do all in-code and making them a bit more confusing. So:
I want my player to choose a class when he starts. This means that when the game starts they'll have a different representation in sprite form. How is best to do this? Do I use an invisible box to represent the player object, and then tell a sprite to follow the box as it moves? That way the sprite could be set using variables I guess.
Or is there an easier way that I'm missing? The game is networked, so the class chosen will be passed to the server who will also need to use that representation on their screen.