early prototype 3d dragon(now featuring smoothsnake™)

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Post » Mon Sep 07, 2009 11:19 pm

use the mouse to move the dragon
'w' and 's' move in and out of the background
the orange boxes only get hit by the dragon if the z distance is close

physics removed temporarily

click image to download
Spriter Dev
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Post » Tue Sep 08, 2009 1:08 am

thats sick lucid :P
you use sprite z placment/distort im guessing right.

the physics dont account for 3d movements do they? i dont really see how u could do that, but other than that, its really awesome, i love flying in and out of the screen.

i dont really see the need for physics tho, its making it look jellyish. a follower script like i usen in evOlution would prolly look better, and you could probably tweak its movement over the z plane by making the segments virtual spheres
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Post » Tue Sep 08, 2009 1:09 am

That is very very good. I love it. Need to see the cap file....
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Post » Tue Sep 08, 2009 2:19 am

thanks guys
the physics is there for later game play
it's using a custom math plugin I'm working on with a different type of interpolation
catmull-rom interpolation
the jellyish look is because I'm using invisible sprites' imagepoints for the mesh distortion coordinates for quick prototyping. the final version should have completely smooth curves
the same smooth curves that the path is following

the physics is just making the sprites move exactly as if they were following the math route, but with physics data...
like if you gave an object platform behavior, and had another sprite follow it exactly with physics

you'll notice you can knock the squares around if you're at about the same zdistance as them, it would be possible with alot more work to make the get knocked around the z-axis, but I'm not planning to do that. at least not yet.

and sorry maciej, the cap requires the custom plugin, which will eventually be released to scirra, but it'll be a while,

thanks again for the kind words guys
Spriter Dev
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Post » Tue Sep 08, 2009 2:24 am

that's pretty awesome, looking forward to see what you do with this.
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Post » Tue Sep 08, 2009 10:44 am

Very very awesome. Is this for a game or just a test of the plugin?
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Post » Tue Sep 08, 2009 12:25 pm

its for a game, and a plugin
im testing out gameplay elements and such in this little sandbox before i start on the actual game
also, im learning ways to make this plugin more useful and user friendly as i go along
Spriter Dev
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Post » Tue Sep 08, 2009 7:28 pm

new smooth edition (took out the physics temporarily)
[url:t4hnabdi]http://dl.getdropbox.com/u/1013446/smoothsnake.exe[/url:t4hnabdi]
Spriter Dev
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Post » Tue Sep 08, 2009 7:45 pm

Thats really cool.

Would be great to see a Deathworm type game with that effect.
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Post » Tue Sep 08, 2009 8:47 pm

That's really cool, but i seem to be able to disappear offscreen and not come back... camera's a bit odd.
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