Easiest way to get movement inertia?

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Post » Thu Dec 17, 2015 9:52 am

Hi,
I want my player to only reach his full speed with a slight delay, to improve the sense of weight of the character.
I'm controlling with gamepad, so my axis input ranges from 0 to 100, is there some expression I could work with to delay that input gradually?
(I'd like to avoid using physics here)
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Post » Thu Dec 17, 2015 10:27 am

I think that the physics behavior already manages weight. Just play with the density value in the behavior parameters.
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Post » Thu Dec 17, 2015 12:27 pm

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