Hajin wrote:I found it!
It was the semi-colon. My .csv's seperator (on OpenOffice) was set to semi-colons, so after struggling with these options on OpenOffice, I came back to the notepad++ and edited (replaced all ';' by ',') and finally it works. Thanks!!
BTW... here I got another one. About the API calls.
Is another API call no longer available?
(In the V1.1, I added a kind of custom API call like below...)
(the Function2 "YesMove" enabled player's move, which is disabled with Function "NoMove" at the 'create_dialog')
I tried this on V1.2 but seems it doesn't work anymore.
well that's question after question... Thanks always.
jomo wrote:This time it is hard to guess where the bug is... But I noticed that there are 3 successive double primes in the 1st row. Can u try to delete the extra double primes?
Hajin wrote:jomo wrote:This time it is hard to guess where the bug is... But I noticed that there are 3 successive double primes in the 1st row. Can u try to delete the extra double primes?
Actually... when I replace all those """s into "s, every output becomes 0. (just like when they're not surrounded with ""s)
I looked into the cutscene.csv (with notepad++) and there were also """s, so I just let them there. (I'm now getting afraid of trying something more with OpenOffice... lol)
Oh and the issue of the API call... I just added the functions needed after the dialog (ex: "YesMove") into the "on_destroy_dialog" and everything got solved. Hallelujah!
jomo wrote: Umm.... I'm glad to hear that you solve it finally, but for me it's not a perfect solution. If you have time, send me your minimal .capx which could reproduce the bug without disclose your confidential game designs. I'll find some time to examine it.
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