MathNook wrote:Hi Jomo,
I'm using your CutScene Example and am very happy with it but would like to add a "Skip Dialog" button. The current dialog I have takes the player to the next level when the dialog completes. With the "Skip Dialog" button I'd like the player to go immediately to the next level when it is clicked. Of course I could just add my own button in but I'd like to use the existing button creation and tween effect like the "Restart" button does in the sample cutscene. So I was wondering if there was a simple way to add this in to the e_CutScene_example.
Thanks for the help! I gave the Dialog module a high rating the other day as it is a great tool. Once I complete the game I'm using the dialog in and put it on my site, mathnook.com, I'll post a link.
1. Create a prototype dialog box.
2. Replace things on it.
I just bought your module so I have the most up-to-date version as of this morning.
I'm supposed to learn this module as a task set by a company I am working for. I must admit that I am a bit confused as to how exactly it works. Please forgive the fact that I will be starting with very basic questions. I want to do this slow and steady to make sure I get it along the way.
Early in this thread, you mentioned that the work flow is:1. Create a prototype dialog box.
2. Replace things on it.
Looking at the capx file, I see the main layout uses the e_main event sheet. The e_main event sheet includes the e_eModule_dialog_template event sheet. It then splits up each type of available preset into their own separate examples.
Running the main layout, I found that you are using assets form the eModule_dialog_template layout for the dialogues to appear. However, I don't see the actual connection! To test this out, I created my own layout and event sheet (both named "newb" accordingly). The newb event sheet includes the e_eModule_dialog_template event sheet, and the newb layout only contains one instance of btn_brown. I then copy and pasted the "Example#1 - Prototype" section from the e_main event sheet into the newb event sheet. You could probably guess that this attempt at creating a prototype dialog box by copy and pasting was not fruitful. When I ran the layout, clicking on the button did nothing.
What am I missing here? How is the main layout showing the assets from the other layout, but I don't see any instances of those assets actually on the main layout in Construct 2? Most importantly: What is my starting step at learning how to use your module?
It looks like it has a lot of potential, and other more savvy users have figured it out. I for one am at a loss, however.
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