Easy Module #1 - Dialog module (Templates)

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Post » Sat Feb 18, 2017 4:10 am

@jomo How can i increase text size ?
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Post » Mon Feb 20, 2017 5:36 am

Pooya72 wrote:@jomo How can i increase text size ?


1. Find <e_eModule_dialog_custom2>. It controls the style of inner elements.
2. Find <On created> event of [txt_dialog_content]
3. Change font face to the one you want.
* Cautious! If your player doesn't have the font you specified, it will return to default font. So webfont is more reliable than local font.
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Post » Sat Mar 11, 2017 6:37 am

Thank you very much, i tink that would be cool if there was a short sound after each word shown.
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Post » Sat Mar 11, 2017 3:27 pm

Pooya72 wrote:Thank you very much, i tink that would be cool if there was a short sound after each word shown.


@Pooya72 You can use <Typing> behavior's <On text typing> event.
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Post » Wed Mar 15, 2017 7:21 pm

Thx :)
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Post » Tue Aug 29, 2017 8:20 pm

Can spritefonts be used?
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Post » Wed Aug 30, 2017 12:37 am

GhostDev wrote:Can spritefonts be used?

No, currently only webfont is supported.
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Post » Wed Aug 30, 2017 2:09 am

Thanks for the answer, I was experimenting and I could only make spritefonts work on the buttons only, equally very good product and well documented.
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