"Easy" way to PathFinding

Post your own tutorials, guides and demos.

Post » Thu May 29, 2014 11:22 am

Hello. I creating now PathFinding for RogueLike game. And have an issue with it.
I cant imagine way to destroy fake path.
Cap CC r-1.2: http://rghost.ru/55989153
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Post » Thu May 29, 2014 2:16 pm

Add sub-A* algorithm but i takes minutes to draw reverse-path.
Cap: http://rghost.ru/55993660
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Post » Thu May 29, 2014 3:40 pm

Brainstorming has been useful, and I have solved the problem. Here is an example for those who need it.
http://rghost.ru/55995259
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