Edit revolute Joint

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Post » Fri Dec 13, 2013 3:10 pm


Is there any way of creating a distance joint between 2 objects whose length can be changed once the game is running?

Basically I'm trying to create a game in which an object is moved around by lengthening or shortening strings attached to fixed points. I have tried this by joining a fixed object to a free object with another via revolute joints and revolute joints and implementing controls to change the intermediate object. However when I change the length of the joining object the free object starts to go wondering. It does not behave as I'd like.
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