[Effect] 2.5D Platformer

Share your Construct 2 effect files

Post » Sat Feb 20, 2016 8:30 pm

Hi L&G here is another gift from me to all C2 users.

2.5D Platformer FX usefull for making nice pseudo 3d platform games. Original shader from Mr IQ (shadertoy master).
Image

Live Demo:
http://gigatron3k.free.fr/html5/C2/3d6/

Rar fx file;

http://gigatron3k.free.fr/html5/C2/FX/25dplatformfx.rar

.Capx file:

http://gigatron3k.free.fr/html5/C2/FX/platf.capx
This capx use C2 Stable r223

** I think this little project is finished and the final fx file is released. The explanation for using this fx is included in the .capx file.
So look correctly the invisible block to make best collision detection etc... Last word , if you want make a game start with this
template.

Have Fun
Last edited by Gigatron on Sun Mar 06, 2016 6:36 pm, edited 3 times in total.
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sun Feb 21, 2016 4:20 am

This is pretty awesome, thanks ! :D
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Post » Sun Feb 21, 2016 9:42 am

Gigatron no words for it wow, wow,and more wow
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Post » Thu Feb 25, 2016 7:26 pm

Ok .. is this fx usefull ?
sorry for my inactivity but i have a .capx for C2 users.
Here is a demo show a little platform example.

http://gigatron3k.free.fr/html5/C2/3d5

.capx : http://gigatron3k.free.fr/html5/C2/3d5/p_test.capx
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Fri Feb 26, 2016 12:14 pm

lovely work, hoping to see soon 2.5 as official part
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Post » Sat Feb 27, 2016 5:03 am

Your work never ceases to amaze me. Thank you so much for this contribution! :)
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Post » Sat Feb 27, 2016 2:19 pm

Thank you very much for all good comments..

I made many modification in this shader to easily make 2.5d games. Just to finetune collision detection and i will publish it.
Avantage of shaders are really faster cause use GPU. I am working with Threejs since 1 month and if you mix threejs + C2 with collisions .. the performance is really poor .
So look example above to see the progress of this 2.5d project .//

** new parameters are width, height and depth.
Wait a little bit i have done %90.. of work you just need add platform on layout not coding or else.

Have fun
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sat Feb 27, 2016 4:00 pm

Gigatron take your time Rome was not built in DAY
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Post » Sat Feb 27, 2016 4:34 pm

Lordshiva1948 wrote:Gigatron take your time Rome was not built in DAY


Nothing can stop Human brain (working non-stop) :)

Ok here is the last example.
http://gigatron3k.free.fr/html5/C2/3d6

.capx example :

http://gigatron3k.free.fr/html5/C2/3d6/lastptest.capx

Fx File: http://gigatron3k.free.fr/html5/C2/FX/25dplatformfx.rar

** Click to the cubes to see the Collision polygon... you must adapt it to the correct visualization when play the
game.
Hope this will contribute to all platform games with Construct2 ... May The Supremacy bless you .
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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