[Effect] 2.5D Platformer

Share your Construct 2 effect files

Post » Sat Mar 05, 2016 9:39 pm

Gigatron nice going wonderful work
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Post » Tue Mar 08, 2016 8:33 am

@Gigatron If only the effect could be working outside the square -> Image
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Post » Tue Mar 08, 2016 10:39 am

@rozpustelnik
You must set parameters for fx working inside the square; if you read this post, i said all squares are like a "screen"
and inside this screen the FX.
If you set the correct params it will working.
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Post » Tue Mar 08, 2016 10:51 am

@Gigatron Aaaah. I see now. Thanks! (It would be great to have the explanation for every parameter of the effect, directly in C2)
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Post » Tue Mar 08, 2016 10:53 am

rozpustelnik wrote:@Gigatron Aaaah. I see now. Thanks! (It would be great to have the explanation for every parameter of the effect, directly in C2)

effect-2-5d-platformer_t168932?start=20

I understand your goal, but i will try to do something similar for you....
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Post » Tue Mar 08, 2016 11:28 am

@rozpustelnik

Quickly...http://gigatron3k.free.fr/html5/C2/25dcity2

http://gigatron3k.free.fr/html5/C2/25dc ... city2.capx

Look carefully all params ; depth.. etc.. used layout scale too..

In your request i must use some sort of 3d like z component (depht).. will see later .

I will explain all parameters soon...
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Post » Tue Mar 08, 2016 12:11 pm

@Gigatron This spot-on! Great work! As a sidenote I wonder how far this effect can be pushed - with C2 implementation of quasi 2.5 purpose. Once again - thank You.
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Post » Tue Mar 08, 2016 3:33 pm

If we continue with 25d platformer fx, we can do many many good games..
Here are spaceinvaders behavior(unpublished) + score counter fx + 25d fx in action.. with music;
Total events: easy 9 Lines ...
http://gigatron3k.free.fr/html5/C2/aliens

Total events: easy 6 Lines ...
http://gigatron3k.free.fr/html5/C2/arkanoid

Box version:
http://gigatron3k.free.fr/html5/C2/arka2
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Post » Tue Mar 08, 2016 6:05 pm

@Gigatron I have one more request. Could dynamic shading be optional (on/off toggle)? I would like to use textures with already baked-in shading, like foggy, gray bottom (imagine skyscrapers growing out of the fog).
The other thing is when buildings are placed close to each other, sometimes their perspectives overlap the wrong way, but I think it could easily be corrected by some kind of sorting in regard to player's position...
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Post » Tue Mar 08, 2016 6:22 pm

@rozpustelnik

I'll see what I can do for it....
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