[Effect] : 2D Dynamic Lighting

Share your Construct 2 effect files

Post » Fri Nov 15, 2013 12:06 am

@donelwero could you share .xml files of this effect?
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Post » Fri Nov 15, 2013 12:46 am

@Joannesalfa Yeah sorry, seems like I missed one file.
Here you go

CAPX. and Effect filesdonelwero2013-11-15 16:01:33
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Post » Fri Nov 15, 2013 9:10 am

@donelwero Thanks! I'm going to check these effects.
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Post » Fri Nov 15, 2013 10:13 am

@donelwero
there's no capx in your archive.
Could you please upload it back ?
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Post » Fri Nov 15, 2013 4:05 pm

@septeven
Sorry, I changed the demo yesterday and forgot to reupload the files. There's no major change, just put two images side by side like @R0J0hound did in his demo.
CAPX. and Effect files

Changed the demo a little bit to show multiple lights.

Demodonelwero2013-11-15 17:24:55
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Post » Sat Nov 16, 2013 4:56 pm

can we use this maps in chars like this.


who have animations?.
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Post » Sat Nov 16, 2013 6:07 pm

It looks a bit weird, don't you think?
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Post » Sat Nov 16, 2013 7:22 pm

@megatronx yeah, it does look weird. I dont have much experience with shaders, so this is my first attempt at dynamic lighting. I'm kinda happy with the results but I know it needs some big improvements. I don't really know what else to do but to play with what's already in the files.
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Post » Thu Nov 21, 2013 1:36 am

I'm just starting to play around with the original effect posted. Can anyone tell me if there's a way to change the color of the shadow? Maybe give it a bit of a dark blue hue instead of only black.
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Post » Thu Nov 21, 2013 2:58 pm


So I've been playing with the plugin and really liking the results. I think I can use it for changing the lighting scheme on my 2D characters.

My question is how to use it without setting the parameters to the "light" sprite like in @Pode 's example. Its great when I plug my art into his capx, but I'm just wondering if someone can walk me through setting it up without the Light Sprite. I basically just want to control if the light source is left of the screen or right.

Worse case scenario I can just use the light sprite and set its location based on the player. Any help is greatly appreciated.
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