[effect] 2D Road System [wip]

Share your Construct 2 effect files

Post » Sat Mar 18, 2017 4:11 pm

Hi nice people
2D road system for unique layer ... if i done it you can draw 2.5d road to deep 'z'
Quick trail blazer game done with shader ... to do collison ...
Unifinised yet ...
http://gigatron3k.free.fr/html5/C2/FX/trailblazer
B
69
S
24
G
29
Posts: 829
Reputation: 22,751

Post » Fri Mar 24, 2017 12:49 am

like this and waiting :)
B
113
S
29
G
48
Posts: 1,883
Reputation: 36,580

Post » Thu Mar 30, 2017 10:03 pm

@delgado
Road is now ok based on tilemap ... easy to make road now,
I am now busy with Collision based on Rojo 2d to 3D map explanation..

S key for speed, X for decelerate arows key for platform style game;
http://gigatron3k.free.fr/html5/C2/FX/trailblazer
B
69
S
24
G
29
Posts: 829
Reputation: 22,751

Post » Tue Apr 11, 2017 3:15 pm

Great!!! @Gigatron
B
159
S
27
G
17
Posts: 917
Reputation: 32,677

Post » Wed Apr 12, 2017 6:08 pm

@delgado
@iceangel
Glsl road mixed with sprites.... sure this year i will finish 2d road system ...

http://gigatron3k.free.fr/html5/C2/FX/xroad
B
69
S
24
G
29
Posts: 829
Reputation: 22,751

Post » Wed Apr 12, 2017 7:15 pm

The road is the aim.
B
80
S
29
G
166
Posts: 234
Reputation: 89,119

Post » Tue Apr 18, 2017 9:25 pm

I am busy with 2D road system but i ve done a little game playable hope on mobile...
Basic 2D teleported to Scirra Arcade, let's play please ...
I am working on a basic version understandable by every one with this game... so i will publish .capx soon;
Many shaders used here :)... Music by MAF464 ;
https://www.scirra.com/arcade/racing-games/x-ball-16745
B
69
S
24
G
29
Posts: 829
Reputation: 22,751

Post » Tue Apr 18, 2017 10:03 pm

top! i like the high speed effects, smooth gameplay sometimes it lost some frame in FF. but it seems that i have X- thousand tabs open and taskmanager gives me over 2.3 Gigs ram use. it kind of silly because its a 32-bit browser,
enough offtopic. cant wait to learn from this stuff.
B
80
S
29
G
166
Posts: 234
Reputation: 89,119

Post » Thu Apr 20, 2017 4:08 pm

Here is an understandable by everyone road example based on tiledbg...
Precision is expected to make something playable.. This mean ground id fake just for visual;
If someone draw nice objects ......

.capx + mirror fx inside... will finish this soon ;

http://gigatron3k.free.fr/html5/C2/FX/roadex.rar
B
69
S
24
G
29
Posts: 829
Reputation: 22,751

Post » Thu Apr 27, 2017 6:06 am

Thanks for sharing! @Gigatron
B
159
S
27
G
17
Posts: 917
Reputation: 32,677

Next

Return to Effects

Who is online

Users browsing this forum: No registered users and 0 guests