[effect] 3D Shader FX

Share your Construct 2 effect files

Post » Thu Oct 20, 2016 3:58 pm

vargazso wrote:Hi @Gigatron,

thanks for the quick answer. Could You please let me know, where can I find the original code?
(I tried to search for Sketchy / MuddyMole as its in Your code and Mr Werbad - without any success)

The project I'm working for is a designer app, where these pixelized error perspective is not a good point in front of the customers, so thats why I would like to fix this as soon as possible.

many thanks,
vargazso


Will send via PM a couple of glsl deform fx i have.. and then you can test all fx..
Regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

Image
B
55
S
20
G
27
Posts: 776
Reputation: 20,841

Post » Fri Mar 17, 2017 2:18 pm

Hello.
There is a bug when you want to put the image to the standard proportions:

Ax = 0
Ay = 0
Bx = 1
By = 0
Cx = 1
Cy = 1
Dx = 0 <--- bug
Dy = 1

If I set Dx to 0 the image disappears.
I have to put 0.0001 for it to work.
If I deselect the image then I reselect it and there Dx is at 0!

Would it be possible to fix this bug?

Thank you again and nice job!
B
4
S
1
Posts: 33
Reputation: 416

Post » Fri Mar 31, 2017 8:16 am

@christ59
This is not bug but du to the math calculation with 0 , set Dx to 0.0001.
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

Image
B
55
S
20
G
27
Posts: 776
Reputation: 20,841

Post » Fri Mar 31, 2017 8:19 am

Ok.
Thanks.
B
4
S
1
Posts: 33
Reputation: 416

Previous

Return to Effects

Who is online

Users browsing this forum: No registered users and 1 guest