[EFFECT] Advanced Filter

Completed plugins, behaviors and effects.

Post » Wed Feb 09, 2011 9:31 pm

This is a white level preserving color filter.



Download:
[url:3krhfq9m]http://dl.dropbox.com/u/5426011/examples3/Advanced%20Filter.fx[/url:3krhfq9m]
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Post » Wed Feb 09, 2011 11:28 pm

Awesome!
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Post » Thu Feb 10, 2011 3:58 pm

wow!! Thanks for sharing rojohound
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Post » Thu Feb 10, 2011 7:28 pm

great scot! looks like Construct gains PhotoShop powers and filters! :O
awesome!
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Post » Thu Feb 10, 2011 9:49 pm

I kid you not, I was trying to get an effect exactly like this just yesterday! Thanks!
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Post » Fri Feb 11, 2011 12:06 am

OMG! It will be so much easier to do SNES-like P1 and P2 with this filter.

Great work
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Post » Tue Mar 15, 2011 7:34 am

Hmm pretty nice I have to admit!
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Post » Sun Jun 12, 2011 3:20 pm

doesn't work for me rojo. it doesn't apply the filter in editor or at runtime, even if I put actions to set activated and set color again at runtime
Spriter Dev
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Post » Sun Jun 19, 2011 9:22 am

It worked for me, just copied in the effect folder and it is available (using Classic r1.2)... a question, though: when I change the effect, it applies it to all instances of my object, is there a way to apply it to only one of them?
...but this is mostly psychological. Check my devlog
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Post » Sun Jun 19, 2011 4:49 pm

[quote="sved":22th079n]It worked for me, just copied in the effect folder and it is available (using Classic r1.2)[/quote:22th079n]
thanks for replying sved. I just redownloaded it and it worked fine
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