[Effect] Alpha Threshold

Share your Construct 2 effect files

Post » Thu Mar 21, 2013 3:51 pm

Thanks for the feedback, I have some more shaders coming.

@RangerJim I'm not sure what you mean by freezing, but maybe you can try to add a fade out to the metaball and destroy it first to ensure it continues to follow the physics object.

If this doesn't solve it, I suggest starting a new thread in the forums since it's probably a mistake in your code. The effect is not supposed to freeze in any way.
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Post » Fri Jul 19, 2013 8:54 am

@ Animmaniac

Looking nice but... when i run it in preview on Iphone it just dont looks like it shud... like theres no any effects.

And it kills FPS on mobile (i got on iPhone5 2-4 fps)...   :(
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Post » Fri Jul 19, 2013 4:35 pm

I haven`t experimented yet with C2 and mobiles, but as far as I know most mobile devices don`t support webGL and consequently no effects. There`s webGL support coming for CocoonJS that may enable them, and even then I think some effects may be too intensive for mobile, but I`m not sure that`s the case.

Overall there`s not much I can do. Maybe you could try asking in the general forums how to make webGL work on mobiles, as I`m not much into this area.
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Post » Wed Oct 30, 2013 3:50 pm

Oh My God, i have been looking for something like this for a super long time. Liquid effects, here i come......
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Post » Thu Dec 19, 2013 12:44 pm

Amazing effect, thank you @Animmaniac, I'll try it soon.
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Post » Sat Dec 28, 2013 3:45 pm

It Crazy! Very Like it!!
Creating games makes your imagination realized
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Post » Sat Jan 04, 2014 12:51 pm

Awesome FX! Really impressive and useful. Thanks!!!
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Post » Tue Jul 22, 2014 1:34 pm

@Animmania and @oppenheimerc
do you have capx for this effect. I want to implement this effect.
https://dl.dropboxusercontent.com/u/620 ... index.html
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Post » Wed Sep 03, 2014 3:49 pm

Great effect! @Animmaniac is there a way to get transparency in addition to the effect? For example, water that you can see through? I tried changing the opacity of the layer, but that only affects the edges of the effect.
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Post » Tue Oct 14, 2014 4:46 pm

Awesome! this is just what I've been looking for!
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