Although it shares the same name with Color Fusion, it works a bit different.
Basically it recolors whatever is beneath the layer it is applied to. But, other than the original Color Fusion, this version uses the layer it is applied to as a "cut mask". Whatever objects are placed on this layer are used to cut holes into the color field, letting the original colors shine through. Color Fusion (Masked) handles semi-transparencies (fog of war, spotlights, etc.) and even mixing the cut mask object's color.
Example cap 1
Example cap 2
This effect might be the most simpliest way to do day-night-cycles with daytime independent light objects or fog of war with remembered spots and much more.
How to use it
There are 5 parameters:
Red The red channel of the color as a color value (0-255)
Green The green channel of the color as a color value (0-255)
Blue The blue channel of the color as a color value (0-255)
Intensity Defines how much of the new color is applied to the original colors, as a percentage value (0%-100%)
Mix Mask Color A percentage value that defines how much of the mask object's color is mixed with the original colors (0%-100%)
The color of a mask object is retrieved after other coloring methods. That means you may use an effect like Tint on that object or set the color filter, etc. This way you could get a yellow shining lamp or a red flashing signal. There are no limits. Resize the mask objects, rotate them, change their opacity, recolor them, Color Fusion (Masked) reflects all changes.
How to install
Download and place "Color Fusion (Masked).fx" in the effects folder.
Color Fusion (Masked).fx