[Effect] CRT Filter FX

Share your Construct 2 effect files

Post » Thu Jun 04, 2015 7:55 pm

Hi there

Here is another fx, it's ported from shadertoy ..
Ok CRT understand please ; The Cathode Ray tube (CRT) on old tvs ..

Image

Live Example:

http://gigatron3k.free.fr/html5/C2/FX/CRT

And the fx file ;
http://gigatron3k.free.fr/html5/C2/FX/crtfilter.rar
No need .capx ; insert sprite and affect CRT Filter fx ; from transform category ;
Have Fun Ladies and gentelmans...
Last edited by Gigatron on Mon Jun 08, 2015 5:56 am, edited 2 times in total.
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Post » Thu Jun 04, 2015 8:00 pm

nice effect
Image Image
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Post » Thu Jun 04, 2015 8:09 pm

MadSpy wrote:nice effect

thank you ;
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Post » Sat Jun 06, 2015 9:48 am

yeah, nice. Thanks for all your efforts with the effects :)
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Post » Sat Jun 27, 2015 12:36 am

It would be super awesome if you made a little tutorial about how to import a shader from shadertoy into a construct 2 effect! Could you do that? I'm poking around at it and quickly get lost. Purdy please? It might not for all I know be easy enough to do a simple tutorial, but if it's possible that would be super duper great!
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Tue Jun 30, 2015 3:33 am

Thanks for this effect!


It would be useful to develop retro games.
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Post » Mon Nov 30, 2015 7:26 pm

Gigatron wrote:Hi there

Here is another fx, it's ported from shadertoy ..
Ok CRT understand please ; The Cathode Ray tube (CRT) on old tvs ..

Image

Live Example:

http://gigatron3k.free.fr/html5/C2/FX/CRT

And the fx file ;
http://gigatron3k.free.fr/html5/C2/FX/crtfilter.rar
No need .capx ; insert sprite and affect CRT Filter fx ; from transform category ;
Have Fun Ladies and gentelmans...


Nice!

look at this:
https://www.shadertoy.com/view/Md2GDw

you can do it :) come on!
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Post » Tue Dec 01, 2015 5:43 pm

I have some variant fx like one is your PM; and another is here :

http://gigatron3k.free.fr/html5/C2/FX/glitch2

the glitch fx you want use noise textured pic , som i must use Computed texture to insert it..
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Post » Thu Dec 03, 2015 10:24 pm

Gigatron wrote:I have some variant fx like one is your PM; and another is here :

http://gigatron3k.free.fr/html5/C2/FX/glitch2

the glitch fx you want use noise textured pic , som i must use Computed texture to insert it..



This is nice, but the noise is not crucial. I swap channel1 to 0 on shadertoy and works ok. This can be very very cool if you can implement this freeze effect from herehttps://www.shadertoy.com/view/llS3Rc# for some block.

I edit(like noob) this code for snapshot delay (but i dont know how to add aplha blocks and other stuff from shader with google eye )
just paste on toy(and grab to channel0 video with Van Damme or Britney):

#define speed 20.

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
float pixel = mod(floor(fragCoord.y),1.);
float timeId = mod(floor(iGlobalTime * speed),4.0);
if(pixel != timeId) discard;
if(timeId == 0.) {
fragColor = texture2D(iChannel0, uv );
} else {
fragColor = texture2D(iChannel0, uv );
}
}
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Post » Fri Dec 04, 2015 12:00 am

mod — compute value of one parameter modulo another
floor — find the nearest integer less than or equal to the parameter

so try this line ;

float timeId = mod(floor(iGlobalTime * speed),26.0);
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