[Effect] Direction/Motion Blur

Share your Construct 2 effect files

Post » Thu Jan 07, 2016 3:34 pm

Directional Blur that could also be used to mimic Motion Blur.

Parameters-
1, BlurAmount (Strength)
2, Angle (Direction)

Image

Fx flies and demo-
https://dl.dropboxusercontent.com/u/22173473/DirectionBurFiles.rar

W.I.P need a bit of tweaking.

Thanks to R0J0hound for help with angle coordinates.
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Post » Thu Jan 07, 2016 3:44 pm

A much requested effect.

Very many thanks, @chrisbrobs.

I really like this effect :)
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Jan 08, 2016 12:46 am

@zenox98

Thanks zeno98..I've been trying to add it to a moving object to automatically update the params.

Something like-

System / Every Tick >
PlayerSprite... Set effect"DirectionBlur" parameter 1 to > int((playerSprite.8Direction.Speed)/100) (*6),

(assuming max speed is about between 400 to 600)

....seems to work ok, for the strength. I just need to sort the events for the angle ?

:)
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Post » Fri Jan 08, 2016 5:46 pm

It seems really promising so far!
So this will be an effect that can be applied to individual sprites, and not something that affects the whole scene, is that correct?
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Jan 08, 2016 6:05 pm

ryanrybot wrote:It seems really promising so far!
So this will be an effect that can be applied to individual sprites, and not something that affects the whole scene, is that correct?


Of course.

Just download and try!

I added it to a character so that when it sprints it creates the blur effect. Use this in combination with a 'trail' effect and you should be able to create some interesting visuals.
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Jan 09, 2016 3:52 pm

@zenox98
@ryanrybot

'So this will be an effect that can be applied to individual sprites, and not something that affects the whole scene'

You can also add it to individual layers....to blur everything on that particular layer.
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Post » Sat Jan 09, 2016 9:45 pm

Thanks @chrisbrobs!
The work you have done is very impressive, and I'm certainly excited by what you plan on implementing.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sun Jan 10, 2016 9:46 pm

I was thinking of implementing motion blur today in my game and then I saw your post, great timing :)

Thanks for the effect @chrisbrobs, great work ! ;)
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Post » Tue Jan 12, 2016 3:30 pm

@baboulinet

Happy days!

Let me know what you make with it.
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Post » Thu Jan 14, 2016 12:08 am

Holy dang! This is amazing. Just what I was looking for my project. I'll be sure to credit you for this :)
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