[effect] Dust Displacement

Share your Construct 2 effect files

Post » Mon Oct 31, 2016 10:49 pm

Hi nice l&g

Before entering November i would like to share another nice fx with you;

Live demo :
http://gigatron3k.free.fr/html5/C2/FX/ddust

Like usual if you like it then send pm;

Regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Tue Nov 01, 2016 4:29 am

This one is the sickest :o [email protected], me wants it

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i give you my all shinny
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Post » Wed Nov 02, 2016 5:38 pm

Agreed! This is sick.
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Post » Sat Nov 05, 2016 5:52 pm

That's very cool, but I have to ask - why are you asking people to send DMs to download it?
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Post » Sat Nov 05, 2016 7:10 pm

andreyin wrote:That's very cool, but I have to ask - why are you asking people to send DMs to download it?

In this case i can see how many people are interested, for not wasting my time to tweak effect.
For example when i publish demo the fx parameters are not set... If i have 3-4 or more request then i
work on this fx.

regards
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sat Nov 05, 2016 9:32 pm

Gigatron wrote:
andreyin wrote:That's very cool, but I have to ask - why are you asking people to send DMs to download it?

In this case i can see how many people are interested, for not wasting my time to tweak effect.
For example when i publish demo the fx parameters are not set... If i have 3-4 or more request then i
work on this fx.

regards


I understand, you want to see if you should polish it for release..

Thanks for all these effects!
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Post » Fri Dec 02, 2016 2:10 pm

Thanks for your hard work. Again. And again. :)
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Post » Sat Dec 03, 2016 10:06 pm

Oh wow that's neat. Runs real smooth, which is always a huge bonus.
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Post » Sun Dec 04, 2016 8:55 am

Really smooth performance, how much "samplerFront" have you used? If one, I think it can be a good replacemant to blur-Vertical/Horizontal on weak devises on fast moving objects. Sometimes I have to disable blur because FPS is droping... But maybe it is better than no blur at all.
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Post » Wed Jan 04, 2017 10:11 am

Seems like a really cool effect, but can it be used with a transparent background? I can see it being a neat way to make e.g. an object "turn to dust and blow away in the wind" as a kind of transition effect, but in the live demo it seems as if the object is only being distorted and wouldn't completely disappear.

Edit: nvm, finally managed to get it working with transparency, not sure what was up earlier. Nice effect, would support a full release.
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