[effect] Fx For Bg

Share your Construct 2 effect files

Post » Wed Nov 23, 2016 2:24 pm

Hi nice people

Found usefull city bg for shoot them up and platform games... ofcourse converted
faster than light.. This fx is not based on timer this mean it's not animated until player or scrollx moved.
Let's see this example move caracter with arrows..

http://gigatron3k.free.fr/html5/C2/FX/citybg
in the same idea ..
http://gigatron3k.free.fr/html5/C2/FX/checkerbg
raytraced detection ;
http://gigatron3k.free.fr/html5/C2/FX/checkerbg2
Let's continue with pattern Bg;
http://gigatron3k.free.fr/html5/C2/FX/patternbg

Last for today ; added 2 layers glsl 8 layer star scrolling this mean native power of gpu used;
http://gigatron3k.free.fr/html5/C2/FX/starbg

Continue for november fx;
Fish eye like fx ;

http://gigatron3k.free.fr/html5/C2/FX/unkbg

Checker not released demo:
http://gigatron3k.free.fr/html5/C2/FX/checker

Last word; Today i have worked with Background fx no - timer based; all fx are now based on position.x of player movement;
Enjoy the progress...
BTW: A year ago I was not able to convert these effects. Today it is possible by hundreds of hours spent in front of the PC. What I mean by that ... to get to something you MUST work ...
Last edited by Gigatron on Mon Nov 28, 2016 9:11 pm, edited 10 times in total.
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Post » Wed Nov 23, 2016 3:12 pm

GIGA! GIGA! GIGATRON! GREAT FX!
ME want plz.
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Post » Wed Nov 23, 2016 3:49 pm

totoe wrote:GIGA! GIGA! GIGATRON! GREAT FX!
ME want plz.


http://gigatron3k.free.fr/html5/C2/FX/citybg.rar

This fx is called osdemo14; applied to large sprite for bg..
ex: 6000*480 sprite... ant take 1 parameter x position... ;
every thick set sprite parameter 1 to scrollx/250 like so ...

good luck
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Post » Fri Nov 25, 2016 10:51 pm

all of them look like paralax effects. very cool, but the unkbg effect distort the complete canvas or camera, its crazy whats possible with these shaders.
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Post » Thu Dec 08, 2016 11:03 am

Thanks for sharing! @Gigatron
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Post » Mon Feb 13, 2017 2:38 pm

Thanks!
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