Effect Groups

New releases and general discussions.

Post » Mon May 11, 2009 9:16 pm

im not sure how I explain this the way id like to

lets say you have a bunch of objects and you want them to act as a single texture when effects are applied to them,like the way particles + effects work. the only way to currently do this is to make them use a layer effect, or paste them all into a canvas.

of course objects out of layout would not be factored into the texture, as to prevent gigantic textures.

an effect group could be a check mark for contained objects, so that sprite A and B are in the same effect group, but even though C is contained by A its isnt part of the group.

you could also add an attribute for that object itself to be an effect group, so that all objects of its type are factored in.
B
73
S
13
G
8
Posts: 1,972
Reputation: 9,791

Post » Mon May 11, 2009 9:21 pm

Like a family for effects?
Image ImageImage
B
166
S
49
G
155
Posts: 8,111
Reputation: 100,743

Post » Mon May 11, 2009 10:54 pm

What's wrong with using layer effects?
Scirra Founder
B
384
S
227
G
86
Posts: 24,143
Reputation: 190,784

Post » Tue May 12, 2009 7:25 am

If you want to be selective, you can just move objects to a certain layer with an effect and then out when you don't need the effect anymore. You can juggle with many layers!
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,170

Post » Tue May 12, 2009 11:40 am

whoops didnt think this through properly :?
B
73
S
13
G
8
Posts: 1,972
Reputation: 9,791


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 1 guest