[EFFECT] - GS #1 Plasma Rainbow

Share your Construct 2 effect files

Post » Tue Dec 03, 2013 10:29 am

This is self-explanatory... get it here at http://gameswarp.com/studio/?p=255.

Thanks!
GamesWarp Studionecromaster2013-12-05 01:53:39
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Post » Tue Dec 03, 2013 1:46 pm

I just tried it on different sprites, it runs smooth and I see no performance drops, even on full layers (yes, I made silly tests too).

Thanks a lot for sharing this great effect! :)

It could be more useful if we could tweak the effect intensity. On most of my sprites, everything is full white and very few parts of the image are readable, even if the original sprites were medium/dark.

Could it be added easily, or is it a lot of work?

Anyway, thanks again for sharing, I'm never tired of trying cool new effects like this one :)Aurel2013-12-03 13:47:06
Image | @AurelRegard on twitter
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Post » Tue Dec 03, 2013 1:57 pm

You're welcome... we will create a tutorial for tweaking intensity when time permits. In the meantime, we have released a second shader effect.necromaster2013-12-03 14:06:01
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Post » Tue Dec 03, 2013 3:47 pm

I definitely would use it in my game with an intensity setting.

Thanks a lot, now let's try your new effect! :)
Image | @AurelRegard on twitter
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Post » Tue Dec 03, 2013 4:32 pm

Ok Aurel, there is now a plasma brightness setting (on top of the plasma speed setting). Enjoy.
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Post » Tue Dec 03, 2013 4:41 pm

Thanks you very, very much.

I'll post a video once my settings are OK so you can see what I've done with :)
Image | @AurelRegard on twitter
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Post » Tue Dec 03, 2013 5:36 pm

@necromaster So, here we go!

SHINNY TRACK SHADER DEMO! :)

Settings are not final, the framerate is super choppy (trails behind the ships are smooth, in the real world) BUT you can see how I used your great effect. It's even more noticable at the end of the race.

The track layer is duplicated, and on the second one, I applied your effect with a layer opacity of 30%. Then I played with the blend modes, and...

https://www.youtube.com/watch?v=SyMfzMTza2g
Aurel2013-12-03 17:45:01
Image | @AurelRegard on twitter
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Post » Tue Dec 03, 2013 6:06 pm

Looks great!
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Post » Tue Jun 24, 2014 6:21 am

@necromaster thanks a lot for this awesome effect :D
i will include your name in my game :D
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Post » Tue Jul 01, 2014 11:40 am

No problem. Here's wishing your game does well!
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