[EFFECT] - GS #5 Planet Generator

Share your Construct 2 effect files

Post » Thu Dec 05, 2013 6:31 pm

We have taken an MIT Licensed shader code and converted it for use in C2. You can read more about it over at http://gameswarp.com/studio/?p=294

This is quite a nifty little shader, and if you know how, you can tweak almost any parameter you desire in the shader code. Imagine a shoot-em-up game that takes place in front of the planet generated by this shader. It would surely look awesome!

We'll do a couple more shader effects for the holiday season before committing what we learn into a tutorial for the community. Then, you will be able to pull any non-licensed shader effect from Heroku and Shadertoy into your game/app.

Thanks!
GamesWarp Studio
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Post » Thu Dec 05, 2013 9:56 pm

That looks amazing! If I were into making sci-fi games I would definitely look into it, hahah.

I will share it, though. I'm sure there are plenty of others who would get a kick out of this. :)
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Post » Fri Dec 06, 2013 12:24 am

" Then, you will be able to pull any non-licensed shader effect from Heroku and Shadertoy into your game/app."

WOW.

You Sir are really, really helpful.
Image | @AurelRegard on twitter
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Post » Mon Dec 09, 2013 8:26 pm

Ooh man, this is awesome!
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Post » Sun Feb 23, 2014 9:39 am

Wow I cannot say more than wow, wow thanks :D
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Post » Fri Mar 07, 2014 12:57 pm

Just come across this and it's great! just what I'm looking for but how do you position the 'rotating planet'? It always seems to be in the bottom left and how do you remove the black square behind it?
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Post » Sun Mar 09, 2014 6:46 pm

Nickydude wrote:Just come across this and it's great! just what I'm looking for but how do you position the 'rotating planet'? It always seems to be in the bottom left and how do you remove the black square behind it?

Preety much this. Without proper alpha channel or/and autocentering this effect is mostly just an eye candy.
Still cool thought.
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Post » Mon Mar 10, 2014 2:33 am

Very cool. I will have to check it out.
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Post » Sat Apr 19, 2014 2:46 pm

Thats amazing! I will try implement in my project.
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Post » Wed Apr 23, 2014 6:21 pm

impressive....i'm breathless!!!
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