[EFFECT] - GS #8 Kaleidoscope

Share your Construct 2 effect files

Post » Fri Dec 06, 2013 9:13 am

Suffice to say, this shall be the last effect from us for today.

Self-explanatory... go and see this kaleidoscopic effect over at http://gameswarp.com/studio/?p=311. You can download the effect from there for free.

Thanks!
GamesWarp Studio
=========================================
If you are on Linkedin, join other C2 professionals and network on the Scirra Construct 2 Developer Group at https://www.linkedin.com/groups?home=&gid=6732005
B
47
S
11
G
6
Posts: 193
Reputation: 7,744

Post » Sat Dec 07, 2013 12:19 am

Awesome!

I have a questions, how do you port shaders from shadertoy or heroku.glsl?
B
99
S
35
G
29
Posts: 3,139
Reputation: 28,421

Post » Sat Dec 07, 2013 2:08 am

Hi,

It's not that difficult really. Your maths must be pretty polished for this and you need to know some basics on GLSL - the shader language (which I need to brush up on myself).

Everything I have done so far (except maybe the Oscillating Sweep) was based on something from either Heroku or Shadertoy (especially those shaders with no prohibitive license attached).

I will be working on a tutorial soon for this. Look out for this.

Thanks,
Gavin
=========================================
If you are on Linkedin, join other C2 professionals and network on the Scirra Construct 2 Developer Group at https://www.linkedin.com/groups?home=&gid=6732005
B
47
S
11
G
6
Posts: 193
Reputation: 7,744

Post » Sat Dec 07, 2013 10:08 am

@necromaster

Thanks, when your tutorial is published, it will help me to make new shaders!
B
99
S
35
G
29
Posts: 3,139
Reputation: 28,421

Post » Sat Dec 07, 2013 11:11 am

Yup.

But, if you want to "make new shaders" literally... go learn how to use Heroku or Shadertoy too.

Just take someone's prior work and play around with the equations, tweaking constants or changing stuff. Go ahead and change sines into cosines... throw in a tangent here and there. Use a 'plus' instead of a 'minus', and so on.

Plus don't forget to read the OpenGL manual over at http://www.opengl.org/sdk/docs/man/.
necromaster2013-12-07 11:14:07
=========================================
If you are on Linkedin, join other C2 professionals and network on the Scirra Construct 2 Developer Group at https://www.linkedin.com/groups?home=&gid=6732005
B
47
S
11
G
6
Posts: 193
Reputation: 7,744

Post » Sat Feb 22, 2014 4:09 pm

Thank you so much for this effect and it's nice to know there are good souls out there whom share the talent, knowledge with people like us. Thanks so much for sharing :D :D :D
B
257
S
42
G
15
Posts: 1,991
Reputation: 41,411

Post » Mon Feb 23, 2015 7:22 pm

Any image?
B
48
S
9
G
10
Posts: 200
Reputation: 8,267


Return to Effects

Who is online

Users browsing this forum: No registered users and 0 guests