Effect Idea: Motion Blur (a proper one)

New releases and general discussions.

Post » Mon Mar 03, 2008 2:59 am

ooh... That's awesome!
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Post » Mon Mar 03, 2008 4:20 am

That looks totally boss. It is full-screen only or will you be able to apply it to individual sprites as well?
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Post » Mon Mar 03, 2008 4:35 am

It's a global effect, so it applies to anything that moves on the screen at all.
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Post » Mon Mar 03, 2008 1:12 pm

Mummy. :shock:

Could you maybe do a little mock-up of a sprite following the mouse, like in mine, just so we can see a straight comparison? I'd love to see it :)
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Post » Mon Mar 03, 2008 10:38 pm

OK, here's a quick demo:
http://www.gullen.pwp.blueyonder.co.uk/ ... urtest.zip

There's a normal version and a motion blur version. Move the mouse and use arrow keys to move the objects. Both use a normal 8 direction and mouse movement.

It requires a new-ish ATI or nVidia card to work (Radeon 9500+ or GeForce FX 5700+), otherwise it'll probably give an error. If everyone could try it out and let me know if it works, and your video card model, that'd be useful. Also if you move the mouse really quickly and take a screenshot, you can see step-aliasing (because it uses a fixed number of steps, not one for each pixel of movement like your example), but the result is good enough for the human eye.
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Post » Mon Mar 03, 2008 10:59 pm

Radeon x1600
It works :D
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Post » Mon Mar 03, 2008 11:09 pm

Poxy onboard graphics, 32mb.
Works.

Slow as hell XD
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Post » Tue Mar 04, 2008 12:24 am

Nvidia 8800 GTX

Runs and looks sexy as hell. The sooner we can implement this in our games, the better. :)

Edit: I have a speed based game I'm working on that would look absolutely gorgeous with this.
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Post » Wed Mar 05, 2008 1:18 am

Everything moves a little after i tell it to move.. is that the graphic card? Anyways, it's a pretty effect!
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Post » Wed Mar 05, 2008 1:23 am

[quote="Attan":67ubteb0]Everything moves a little after i tell it to move.. is that the graphic card?[/quote:67ubteb0]

Yes.
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