[effect] Mario Cube FX

Share your Construct 2 effect files

Post » Fri Mar 31, 2017 8:26 am

@Gigatron I see don't worry, i will try to do my own tests with this and if i can achieve what i want. Thanks ! ;)
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Post » Tue Apr 11, 2017 3:13 pm

Really Interesting @Gigatron
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Post » Sun May 07, 2017 8:02 am

@Gigatron

Hi, one more thing XD

I'm finally doing the topDown game i had in mind and already did some walls like TeleGlitch game,etc...:
https://www.youtube.com/watch?v=Z1oFX7S1NxM

Can you add the camera position to the shader that we talked in previous posts? As i said the Roll-XY not worked correctly, still gives a wrong perspective to do this: https://www.youtube.com/watch?v=iCn-jltMHGI (in this example uses rotation, but with Roll-XY still do some weird things)

This will allow me do walls and other things real 3D to give a perfect feel :P

And no rush, just saying to have in mind !! And again thanks for your time/work! ;)
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Post » Mon May 08, 2017 6:03 am

@matriax
Can you please send me this .capx ?

thanks
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Post » Mon May 08, 2017 8:11 am

@Gigatron, well, corrected the perspective enough to work visually, obviously with a camera parameters this trick will works for any kind of setup not only my one.

Here a gif with the correction:
Image

Here a simplified and comented .Capx :
https://drive.google.com/file/d/0B8vm3F ... sp=sharing

I'm asking for some kind of camera parameters but will work any thing that can works like that for any kind of setup without using the tricks , instances ,etc.. i did for fix.
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Post » Mon May 08, 2017 10:53 am

looks great!
Image
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Post » Tue May 09, 2017 5:37 am

Really impressive ...
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Post » Sat May 13, 2017 8:02 pm

. @Gigatron , @Lof Thanks guys!

I added camera movement with lerp to the player and a difference when the aim is more close or far from player. Also the camera does a scale-out when player is running and the aim is far to have a bigger vision of the world-area. Also changed the player for one much better in 12 frames(pixel-perfect animation in 8x8)

Actual gameplay:
Image

HD version on youtube:
https://www.youtube.com/watch?v=8MsTxQFC-Qs

I really think this shader with all the options like the camera , On/Off light, alpha, Light XYZ position, turn on/off faces of the cube(XA,XB,YA,YB,ZA,ZB), color fog(gradient to X color) and direction(Horizontal,vertical/Up/Down), etc... will allow to do more spectacular and complex scenes in an easy way to work in any kind of game.

Also i realized i can do animated textures for magma, torch or whatever and the shader will show them on runtime :O .
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Post » Thu May 25, 2017 12:53 pm

Other .gif showing the last additions and show what can be done with this shader.

Now with the use of transparent in textures i can do doors and windows. Also added the first enemy with a basic IA/Pathfinding.

Image

Here the HD Version:
https://youtu.be/9mXz6saUiV4

More coming!
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Post » Sat Dec 02, 2017 3:00 pm

Hello, I was just trying this plugin, using the exact same texture
https://en.wikipedia.org/wiki/File:Skybox_example.png

But the texture is totally misaligned - any Idea what Is wrong?

Also, can you turn off lighting in any way?
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