[Effect] mode7

Share your Construct 2 effect files

Post » Tue Jan 15, 2013 12:12 am

This allows for a texture transform like in mario cart.

Effect:
http://dl.dropbox.com/u/5426011/plugins/mode7.zip
To install extract to your "Construct2\effects" folder.

Example capx:
http://dl.dropbox.com/u/5426011/plugins/mode7fx.capx
Last edited by R0J0hound on Mon Feb 09, 2015 6:05 am, edited 1 time in total.
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Post » Tue Jan 15, 2013 12:20 am

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Post » Tue Jan 15, 2013 1:00 am

I sense some pseudo3d on the horizon!
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Post » Tue Jan 15, 2013 1:10 am

What makes you think that? ;p
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Post » Tue Jan 15, 2013 2:33 am

Nice! I started to mess with the same idea some time ago, but ended up very busy and didn't have the time to finish it.

I also made a proof of concept for a raycast shader that would work great with this. It still needs a lot of polishing to improve precision, correct some distortions and achieve better performance, but it proved feasible:

Raycast Shader Demo

Controls:
WASD / Arrows - move
Mouse - rotate view
Left Click - draw at cursor
Right Click - erase at cursor
Mouse Wheel - change "angle" of view
M - show/hide map

*There's no mouse lock, so if you rotate too much to one side you need to rotate back to aim correctly. Also the draw/erase only works when you click over the window.

Hopefully I will finish it someday, then we can combine it with mode7 for old school FPSs.Animmaniac2013-01-15 02:39:58
Scirra Employee
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Post » Tue Jan 15, 2013 2:44 am

@Animmaniac, looks nice man! I can see Wolfenstein (although I'd prefer Dungeon Master) clones pouring out if you ever release the code to that ;p
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Post » Wed Jan 23, 2013 8:26 am

Thanks dude.

Only issue I see at the moment is that things in the distance are not filtered nicely (I think it's called mipmapping.)
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Post » Wed Jan 23, 2013 5:02 pm

Awesome! I totally missed this. The star of my game has been in and out of the hospital with a nasty flu, which turned into an ear infection and now a mystery virus :(

Thanks for the awesome plugin! Can't wait to try it...if I can only get a little time now between work and Maddi being sick.

It only took me 2 hours to get the flying level up and running in the CC version of Go!Go!Maddi! Hopefully I can do it the same way!!

Again thank you very much!!!
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Post » Mon Jan 28, 2013 1:44 am

This is really neat and performs well! But something concerns me; how would someone map sprites onto this to follow the pseudo 3D? this would open up a world of possibilities if we could do that
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