[Effect] mode7

Share your Construct 2 effect files

Post » Wed Nov 05, 2014 10:40 am

Aurel wrote:DOWNLOAD, two flavors!

(SHADER) original mode7 with alpha channel fixed:

https://www.dropbox.com/s/l3os31etolq3i ... d.zip?dl=0

(SHADER) same, but optimized for fullscreen usage (faster!):

https://www.dropbox.com/s/bclis2lvbige6 ... d.zip?dl=0



What's the difference between them, except that one have fix alpha channel and other is faster? ;)
Faster one does'n not work with alpha channel?
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Post » Wed Nov 05, 2014 1:42 pm

(the faster one has alpha channel fixed, too. But will not work for a tiled effect)
Image | @AurelRegard on twitter
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Post » Tue Nov 11, 2014 12:21 am

Hey does anyone have a good starter tutorial using multiple mode7 effects to create, say, a map or road? @Rojohound, I'm having a difficult time figuring out how to extend your example.

Thanks for all the effort put into this plugin, @Aurel and Rojohound. : )
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Post » Fri Nov 21, 2014 11:15 pm

*bumpity bump bump* : )
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Post » Tue Dec 02, 2014 5:57 pm

@DatapawWolf I"m only using this mode7 shader like a fullscreen effect, on the top of the game.
This is not a "real" mode 7 engine, so, I guess I can't help on this one, sorry : )
Image | @AurelRegard on twitter
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Post » Thu Jan 01, 2015 12:41 pm

Jerbens wrote:This is really neat and performs well! But something concerns me; how would someone map sprites onto this to follow the pseudo 3D? this would open up a world of possibilities if we could do that


Has anyone found any convenient way to map sprites?
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Post » Sun Jan 04, 2015 4:28 am

To position objects the math in the shader is reversed, and it comes out kind of complicated.

Change the m7x and m7y variables of the obj sprites to change their locations.
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Post » Sun Jan 04, 2015 10:06 am

v wrote:To position objects the math in the shader is reversed, and it comes out kind of complicated.

Change the m7x and m7y variables of the obj sprites to change their locations.


Wow! That is absolutely great. You are a living legend R0J0hound!
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Post » Sun Jan 11, 2015 9:19 pm

FYI
The full screen effect xml is giving an error message that its a duplicate id.

Also the meta fields seem to show data for one of R0J0hound's other fx.
I say that as the directions from the template say to never change the id.
Kind of confusing actually.
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Post » Tue Jan 27, 2015 9:44 pm

Other than having to reverse the left and right controls when enabling mode 7 are there any other tips and tricks you have for working with it?
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