[Effect] mode7

Share your Construct 2 effect files

Post » Tue Aug 04, 2015 10:20 am

@rexrainbow
Nice behaviors!
What is the most convenient way to get the logic postion of the camera?
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Post » Tue Aug 11, 2015 5:41 pm

@r0j0hound I am currently trying to get the object(s) to follow the player until they reach the player or is destroyed from another set of events I've yet to program in. For some reason I am unable to perfect the following AI movement, the object sometimes moves towards the player and some times it doesn't, going off to some random direction, would you or some one else be able to help me? \/

[url]https://drive.google.com/open?id=0B5o88nTp3aB9NkVnT1hsRF9tQ1U[url]

Link to my capx. file /\ Note: I'm using the "Mode7_Tiled" fx since it has a cleaner long distance rendering :)
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Post » Wed Aug 12, 2015 4:19 am

@neverk

My helper behaviors does not support it, sorry. It only maps rojo's capx into behaviors.
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Post » Fri Sep 04, 2015 12:21 pm

Dunno if you caught this: Image ;)
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Post » Tue Sep 08, 2015 2:41 am

OMG thank you for sharing! great job!!!!
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Post » Thu Jan 21, 2016 1:20 am

Anybody knows why I cant use a single image instead of the tiled image property?
I get this strange trail on the sides of the sprite with mode7.

Tiled:
Image

Single image:
Image
Image
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Post » Thu Jan 21, 2016 1:25 am

I think I found the fix.
I left a transparent pixel of border around the ground sprite. It's working now!

Image
Image
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Post » Mon Feb 01, 2016 5:45 am

I started playing around with the mode 7 effect and really like it. I'm using R0j0hound's capx. I got two questions about it.

Is there a way to get the closest sprite to appear infront of the sprites behind it?

Is there a way make sprites that the player can't go through like walls? using solid behavior didn't work
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Post » Mon Feb 01, 2016 6:36 pm

@Bodhran
1.
Probably sorting by y would be easiest

for each sprite ordered by sprite.y ascending
--- sprite: move to front

2.
You'll have to this before mapping the position to the mode7 position.
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Post » Tue Feb 02, 2016 6:19 am

@R0j0hound
1.
Thanks for the help. It works great.

2.
I don't understand exactly. I enable solid behvior with code first then create the sprite with mode7 position? It didn't work for me.

How do I stop the sprites from looking at the player to create walls? I have tried all the mode7 effects and couldn't find what does it.
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