[EFFECT] Multiple FX

Share your Construct 2 effect files

Post » Sun May 03, 2015 7:06 pm

Hi
I had started to convert multiple fx from glsls sandbox, authors are credited in fx file;
Here an example running (0-25) 26 FX on C2; there are 2 options; SelectFx and speed
In this exemple 26 sprites with 26 effects .

Final Release of MultipleFX:

Image

http://gigatron3k.free.fr/html5/C2/FX/MultipleFX/


Speed is general and affect all FX you must select speed depending FX
capx is included ;
download link : http://gigatron3k.free.fr/html5/C2/FX/multiplefx.rar
Enjoy the silents ./..
Last edited by Gigatron on Thu Jun 11, 2015 3:05 pm, edited 5 times in total.
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Post » Sun May 03, 2015 9:52 pm

They look great. The more the merrier as far as i am concerned :)

Thanks
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Post » Mon May 04, 2015 7:20 am

They look very nice.
Interested to see what performance impact they would have.
If your vision so exceeds your ability, then look to something closer.
Moderator
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Post » Mon May 04, 2015 2:55 pm

The effects list was updated , added 5 fx.;
No performance issue why ?
The selected sprite have 1 effect named multipleFX but you can select one of the 20 fx.
Example is better than words !

http://gigatron3k.free.fr/html5/C2/FX/MultipleFX2
I need more effects to add so , go to glsls sandbox select an fx you want
and ask me to add this in the list ..

by by ..

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Post » Mon May 04, 2015 6:11 pm

Looks amazing, good job!
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Post » Mon May 04, 2015 9:23 pm

good work! You will release it as a downloadable construct 2 effect?
Luca ConTato [RisingPixel]
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Post » Mon May 04, 2015 9:29 pm

@Gigatron You can also look some inspirational stuff in http://shadertoy.com/
Luca ConTato [RisingPixel]
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Post » Mon May 04, 2015 9:46 pm

Yes mr tatogame, i just need 6 fx to finish this work, the fx file is ready but need to implement speed on all fx.
I will release in 2-3 days..
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Post » Mon May 04, 2015 10:13 pm

Hey! It's possible to port this shader from shader toy? many people will be thankful for this one.

https://www.shadertoy.com/view/MdSGDm

I know this shader has no texture, and the target object is drawn. and that's the problem to make the port, it may be possible to change the disk vector object in this shader with any construct 2 object?

Thanks =)
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Post » Mon May 04, 2015 11:32 pm

Ok elisamuelps

Your effect is running now... the exemple is in the first post ;
or Here : http://gigatron3k.free.fr/html5/C2/FX/MultipleFX2
have fun
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